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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 03-27-2011, 10:31 AM
Coen020 Coen020 is offline
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sound like you guys are going to get dissapointed then.
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  #12  
Old 03-27-2011, 10:36 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Coen020 View Post
sound like you guys are going to get dissapointed then.
Even if this is true initially it will be patched and then be much better than IL-2. I prefer this to it never coming out at all.
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  #13  
Old 03-27-2011, 10:37 AM
machoo
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Whats the point in having a great flight model if it's a slide show. You are all wrong if you don't pick FPS as first. FPS is the most important.
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  #14  
Old 03-27-2011, 10:43 AM
MD_Titus MD_Titus is offline
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if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.
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  #15  
Old 03-27-2011, 10:50 AM
jimbop jimbop is offline
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Quote:
Originally Posted by MD_Titus View Post
if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.
Spot on. +1
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  #16  
Old 03-27-2011, 12:11 PM
Tree_UK
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Quote:
Originally Posted by MD_Titus View Post
if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.
FPS in CLOD is an issue no matter what setting are applied.
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  #17  
Old 03-27-2011, 03:02 PM
GnigruH GnigruH is offline
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Frame rate is king not only for a flight sim, but for any 'action' video game, it's obvious.
Low and unpredictable fr makes game unplayable, no matter how good it could be.

Decent and constant frame rate is so cruical that it's impossible for me to imagine how they could overlook this issue.


Either they fix it soon, or this game will be the biggest fail in the history of industry.


BTW, while we are at it, they could also fix planes flying happily without their wings.
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  #18  
Old 03-27-2011, 05:02 PM
Insuber Insuber is offline
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About frame rate:

http://66.196.80.202/babelfish/trans...d1#post1573025
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  #19  
Old 03-27-2011, 05:04 PM
carguy_ carguy_ is offline
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Frame rate above 30 on medium is what is mandatory for me.

Sorry 1C, I won`t buy a game I can`t run.
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  #20  
Old 03-27-2011, 05:12 PM
Space Communist Space Communist is offline
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I agree that framerate is important, I find stutters rather annoying. However, framerate increases almost always come with further development and better hardware. It's something that will evolve and change.

If on the other hand the engine is very limited from the beginning in order to ensure high famerate, like say, Wings of Prey, It is not likely that the game will improve significantly with further development.

So, looking long term, framerate is not important since it is a very solvable issue.
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