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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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Unless something goes horribly wrong, I think most people by far will end up using the built-in Steam-linked lobby, even if it's possible to use others, just out of ignorance (not knowing there are others) or convenience if anything. I'm holding out for the possibility though that the built-in Steam-linked lobby will still be able to show non-Steam-linked servers (if such things are possible), and that players with Steam ID's will be able to join those servers too. I'm not expecting it to work in reverse though, as I'm pretty sure Steam-linked servers won't allow you in without a valid Steam ID. I can remember playing Red Orchestra (a Steam game) and seeing on the server list servers that didn't use VAC (Valve Anti Cheat, one of the Steamworks features). This suggests to me those servers were just 'normal' non-Steam-linked ones, that still showed up in the Steam game's (Red Orchestra's) built-in lobby, and that even Steam users could join. You had to check a box though to enable those non-VAC servers to show up on the list, and click through a warning pop-up that told you your life was in danger and your computer might explode ( ![]() So, yeah, maybe, as Steam users, we'll end up with an in-game browser that allows us to see Steam-linked and non-Steam-linked servers and we can play on them all, and as non-Steam users we'll be using a third-party browser that only shows non-Steam-linked servers (or that also shows the Steam-linked servers you can't join). Who knows? |
#12
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What are you talking about Les... a steam account is required to play CoD period... there is no Non-steam linked accounts. Steam doesnt require steam servers to play in ... in fact it was orginally a server browser as its primary function. I ran a counterstrike 1.6 server on my own dedicated box for 6 years. You just run the dedicated server software and it links you own serve right in to the steam server browser. Pretty slick and nifty, and it works out of the box. No fumbling around and finding Hyperlobby, something id have never done had my friend not told me about it.
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#13
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in reply to xnomad. I totally agree the thing is to avoid fragmenting the community, which is why Steam would be best for that purpose. If you look at UBI lobby for example. This is what everyone should have used if they didnt want to fragment the community. I was there for many many years, but, anyone who played there was bashed as being noob, it got bad press as it was the game room that all the non-expert players went as it was the one new people were first introduced to when buying the game, whereas hyperlobby on the other hand recieved tournament games and better organised squadrons, more features related to IL2 specifically that UBI (and Steam for that matter) dont have. and mostly rooms with full real switch players.
I think if we are going to try to keep the community together then we all need to act responsibly, and those that are veteran IL2 community members do need to promote staying together. Anyone who used to play on UBI servers would most likely know me. But Hyperlobby Users wont. I had the largest active memberred squadron on UBI. Alongside MH and MD, TX squadrons. Going to Hyperlobby when UBI went dead however we was the new kids on the block. And we never really took off again on Hyperlobby as other Squadron were much more recognised and well known as being the best in Hyperlobby domain. One thing to have a think about is game experience. Weigh this up. On Steam, as with UBI, you dont get information on settings used in a game before you join. Apart from what people write in the game room title. This means you could well join a Coop or Dogfight with CEM turned off for example. Now we dont want that do we, being experienced pilots. And so time is wasted. There can be many features a lobby can have to support its game. Generic game lobbies will not support them. This is another reason why Hyperlobby became more popular. Personally, i would rather see a purpose built lobby for IL2, and well, maybe link steam hosted games into it to provide a better overall coverage. And yes, i'll wait till we see what we get in game, the information might be sufficient and the community might not need some 3rd party addition. we simply dont know yet. Last edited by Shrike_UK; 03-23-2011 at 10:52 AM. |
#14
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hyperlobby for me is closed i not enter i change account but also i not enter hyperlobby bye bye you lost most most peoples and lost also the importance and lost also the comunity.
i am agree in this topic to creation new SERVER much much superior to hyperlobby in this moment alternative is XFIRE. |
#15
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I'm just going to use steam and be fine with that. If your in a squad then your going to be communicating on teamspeak (or something like that) to organize all the events and games you'll play.
Goodbye HL, you had your time. |
#16
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We have multiple divisions already, people who like flying full switch and others who want to fly with easier settings, mods servers and non-mods servers, all this is fragmentation too but it doesn't bother anybody as long as they have a choice of doing what they want. That is, unless they want to force their opinion on others, which is what usually turns a simple difference of opinion and personal preferences into a feud. The same thing will happen with multiplayer lobbies and gradually people will gravitate to what suits them best. The sooner we all accept it and stop trying to force our preferences on others, the easier things will smooth out on their own in the long run. Finally, the choice of lobby doesn't matter if we all play on the same servers anyway and at the end of the day that's what counts: server numbers instead of lobby numbers ![]() Quote:
It's not rocket science that a custom, purpose-built solution for a specific game will work better than a generic one that's used for many different genres. Heck, even Steam's own documentation that can be found online states something similar. It was linked a few days ago but can't seem to find it, something to the effect that "our steam server browser is a basic tool built to work with many different games, your game will benefit more from having its own dedicated solution". Also, Quote:
Assuming this information is correct, if we put two and two together it's just a matter of whether one wants to use steam or not. A boxed edition (regular or collector's) will install and activate just fine without installing the steam client. Then, when we want to join a multiplayer session we can make our own choice: if we want to use steam we can go ahead and do it, if we don't we can use an alternative tool. That's all coming from official sources (Oleg Maddox and Ubi), the only reason it's still being debated is that there has been a lot of conflicting information on various subjects that makes people think "maybe Ubi is mistaken on this too". If what they told us is correct, Steam will be optional and not a necessity for anyone who buys a boxed edition of the game. |
#17
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Interesting conclusions Blackdog. So Steam might not be the primary online place people end up in when they buy the game. But then again, they will know that Steam has something to do with this game. and online. Its odd that the IL2 dev team do not mention online matching in IL2:CoD itself. Maybe it will be similar if not the same interface as IL2:1946.
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