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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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When some people here first came up with tesselation questions, they were insulted and shouted at by others claiming there would be no use for it in flight sims.
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#12
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#13
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Thank you Hecke, i mentioned several times about how much DX11 would benefit COD, and was of course shouted down by the so called 'experts'.
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#14
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Oleg states in the interview that hyperthreading is being used, and multiple cores, but its hard from the translation to conclude how many cores can be used.
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#15
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Using hardware tesselation for the landscape is obviously a no-brainer as it already is tesselated; everything else is still of minor value (craters) or simply a no-go (3D models or trees). |
#16
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Rightfully so - you were wrong back then and you still are
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#17
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Read the interview with Oleg, read it again and again, and then come back and apologise to me.
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#18
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No matter how often one reads it, it still lacks the part where Oleg says "our engine is outdated for not using DirectX 11 and without it everything will be hopelessly slow"
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#19
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You're still looking for that 'I told you so' moment then.. |
#20
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They had to model a 1000k view distance, otherwise we wouldnt be able to see where our tracer rounds hit when they introduce da .50 cal
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