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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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When some people here first came up with tesselation questions, they were insulted and shouted at by others claiming there would be no use for it in flight sims.
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#12
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#13
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Thank you Hecke, i mentioned several times about how much DX11 would benefit COD, and was of course shouted down by the so called 'experts'.
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#14
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Oleg states in the interview that hyperthreading is being used, and multiple cores, but its hard from the translation to conclude how many cores can be used.
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#15
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Using hardware tesselation for the landscape is obviously a no-brainer as it already is tesselated; everything else is still of minor value (craters) or simply a no-go (3D models or trees). |
#16
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#17
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Read the interview with Oleg, read it again and again, and then come back and apologise to me.
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#18
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#19
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You're still looking for that 'I told you so' moment then.. |
#20
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They had to model a 1000k view distance, otherwise we wouldnt be able to see where our tracer rounds hit when they introduce da .50 cal
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