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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: Would you sacrifice small graphical issues in order to be able to use 6-DoF | |||
Yes I could cope with this as it would add to my flying experience |
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270 | 85.44% |
No, I'd rather have my head on a fixed stick thanks you very much |
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46 | 14.56% |
Voters: 316. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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6Dof is the initial reason I even tried the Hacked versions of the game.
The 109 had cliping in the rear wing root for years, without 6dof, and it took the modding community to address that. So what, if we have a bit of clipping on other aircraft at this point. And from my experience, I've found no clipping that aids in my situation awareness, just untidy rendering. Heck I noticed yesterday after all these years the FW190 struts shadow is disconnected from the aircraft shadow. This game isn't perfect, and very long on the tooth. So whats the difference at this point. From what I understand, a large majority of TD started out in this venture they now have as part of the contributing Modder community anyway. I say they should step up and fix it, the best they can. If nothing more than to incorporate it, as is into the stock version. Besides its goo for my abs moving in and out, and around. LOL Olegs next game, with the experience gained from IL2 can be perfect.
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JO Top Gun 2009/2010 ![]() In the heat of battle you will not rise to the occasion You will shrink to the level of your training Music at Reverbnation Last edited by T_O_A_D; 02-20-2011 at 08:22 PM. |
#2
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#3
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EDIT: Welcome! ![]()
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#4
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Hell, CoD:IL-2 will have 6DoF, and 6DoF is achieveable with some mods already so I don't really care really. I vote that DT downgrade the orginal IL-2 to NES 8bit quality. I bet the nay sayers would just thrive in a 8 bit environment. Heck, remove all support for stick use and limit the game to a two button control interface with a d-pad only and make it platform based. That should satisfy the 15%.
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#5
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Caspar, that is one of the most exciting things I have read in this whole thread..."Yet".
My fingers are crossed that at-least TD could offer us a switch in the settings will give the user the option to enable it..... You may not have said much, but my wife once said "It may be small.......but it excites me!" Lol, cheers, MP
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#6
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I hope that some of the points raised in this thread become food for thought to Oleg & TD .... This is till the best WWII combat flight sim on the market.. and truth be told even after CoD is released it will still be contending with it's older brother IL2... and the two of them have nothing runnign a close second.. there are others in the race.. but pound fore pound they don't even come close.. Last edited by Bearcat; 02-23-2011 at 12:39 AM. |
#7
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I voted yes, of course. In fact, the lack of 6DoF is the only reason why I dont play on no-mods servers. If 6DoF Tracker was implemented in the stock game I would play on more servers, rather than the usual 1 or 2 where I play all the time.
There are *lots* of servers showing up in Xfire (but not on HL), and I mean servers with people in, but most of them are no-mods. With 6DoF I would give them a try. |
#8
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Well, apart from headshake, 6DOF in CoD is prettywell exactly as the IL2 mod version other than for a smoother Z axis. All the arguments for a more realistic version in Il1946 have not been implemented in CoD as was rumoured.
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#9
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What else do we need to get 6DoF...!!!
I mean, after what we have seen lately. Salutes. |
#10
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Ok, my 0.02 monetary units of your choice.
6DOF is great and mostly works quite well with the cockpits on the game, even if they weren't originally designed for it. Seeing polygons from the wrong side does obviously make them disappear, but it really doesn't affect game balance. Actually, the only reason I would care for 6DOF support being in official patch is this: NTRK's only save pitch and yaw from the view movements. This means that if I want to make a 6DOF IL-2 video, I need to use the head tracking software while I'm playing the track of the video, while also running FRAPS (or other video capture program), and that doesn't work so well on a dual core system, as one core is required to run the game, and FRAPS requires the other one - running FRAPS and FreeTrack on the same core makes both FRAPS and FreeTrack laggy and thus affects the performance in quite adverse fashion. If I could have the NTRK's store all the six parametres for 6DOF head tracking, it would make it so much easier to make a track, then replay it with those view motions while recording the cockpit view. Of course, I could just shell out some cash for a quad-core CPU but there aren't many AM2+ socket CPU's hovering around with decent-ish prices, it would be more sensible to build an entirely new PC, probably with Intel chipset and CPU this time... as soon as I can get my hands into sufficient bit of gold. Other than this, having official support doesn't really move me one way or the other - I can have 6DOF with mods if I want it, and the servers I fly on allow mods anyway so I don't lose anything either way. Just, making videos is a bit of a pain in the arse with my system and the limitations of what data is stored on the NTRK system. |
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