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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: Would you sacrifice small graphical issues in order to be able to use 6-DoF
Yes I could cope with this as it would add to my flying experience 270 85.44%
No, I'd rather have my head on a fixed stick thanks you very much 46 14.56%
Voters: 316. You may not vote on this poll

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  #1  
Old 02-20-2011, 08:07 PM
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T_O_A_D T_O_A_D is offline
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6Dof is the initial reason I even tried the Hacked versions of the game.

The 109 had cliping in the rear wing root for years, without 6dof, and it took the modding community to address that.

So what, if we have a bit of clipping on other aircraft at this point.

And from my experience, I've found no clipping that aids in my situation awareness, just untidy rendering.

Heck I noticed yesterday after all these years the FW190 struts shadow is disconnected from the aircraft shadow. This game isn't perfect, and very long on the tooth. So whats the difference at this point.

From what I understand, a large majority of TD started out in this venture they now have as part of the contributing Modder community anyway.

I say they should step up and fix it, the best they can. If nothing more than to incorporate it, as is into the stock version.

Besides its goo for my abs moving in and out, and around. LOL

Olegs next game, with the experience gained from IL2 can be perfect.
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Last edited by T_O_A_D; 02-20-2011 at 08:22 PM.
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  #2  
Old 02-21-2011, 11:27 PM
USMCICEMAN USMCICEMAN is offline
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Quote:
Originally Posted by Mysticpuma View Post
I'm just asking if this option could ever be considered for a future patch, if the community could forgive slight issues with graphics sometimes not being perfect?

Currently there are many switches available for options to be turned on and off in the game and I wonder if it would be possible to add a switch enabling 6-DoF, thereby giving the user the option of whether they want to choose the 6-DoF option and maybe put up with a few minor Graphic issues, or whether they leave the switch off and then keep the POV as it currently is?

I'm only putting out there the consideration that 6-DoF is possible, but there may be the occasional Graphics issue that I can appreciate the absolute purists will want, but some of us actually enjoy the experience of flying an aircraft and to have a choice for the User of the Sim to switch it on or off would be IMHO a welcome offering in a future patch?

Look here as-well to see Bearcat's post at the Ubi Forums;

http://forums.ubi.com/eve/forums?a=t...119#4521074119
I just signed up for the 1c Forms after 10 years of playing IL2 just to vote for this. When all the work was done for free from Natural Point and all you needed to do is lock down the head movement in the game.... why again did it take a MOD.. " hack " to make this work and its never been official added to the game? I have 6DoF in my Racing games and they are not 1/3 as great as IL2.
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  #3  
Old 02-21-2011, 11:38 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by USMCICEMAN View Post
I just signed up for the 1c Forms after 10 years of playing IL2 just to vote for this. When all the work was done for free from Natural Point and all you needed to do is lock down the head movement in the game.... why ... its never been official added to the game?
I don't know. Just guessing: because the game is old, so old, that in the beginning it wasn't planed to support 6DoF (as this was new hitech back then) and Olegs pretension was, that it now would need a huge rework of all old content at a point, when he rather wanted to switch to the next project instead. So it never happend officially. Yet.

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  #4  
Old 02-22-2011, 07:13 AM
kimosabi kimosabi is offline
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Hell, CoD:IL-2 will have 6DoF, and 6DoF is achieveable with some mods already so I don't really care really. I vote that DT downgrade the orginal IL-2 to NES 8bit quality. I bet the nay sayers would just thrive in a 8 bit environment. Heck, remove all support for stick use and limit the game to a two button control interface with a d-pad only and make it platform based. That should satisfy the 15%.
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  #5  
Old 02-22-2011, 08:28 AM
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Mysticpuma Mysticpuma is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
So it never happened officially. Yet.
Caspar, that is one of the most exciting things I have read in this whole thread..."Yet".

My fingers are crossed that at-least TD could offer us a switch in the settings will give the user the option to enable it.....

You may not have said much, but my wife once said "It may be small.......but it excites me!" Lol, cheers, MP
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  #6  
Old 02-23-2011, 12:01 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Mysticpuma View Post
Caspar, that is one of the most exciting things I have read in this whole thread..."Yet".

My fingers are crossed that at-least TD could offer us a switch in the settings will give the user the option to enable it.....

You may not have said much, but my wife once said "It may be small.......but it excites me!" Lol, cheers, MP
Same here... INMO it would be great.. even if it was made tighter.. as in not quite the same range of 6DoF as the mods.. but it needs to be in there. As I previously stated... for me a lot of this makes sense .. adding 6DoF and some of the other functional mods.. and maybe a few variants of AC.. because at the end of the day this sim is going into it's golden years.. but it will still be getting new users I think for at least the next 1-3 years.. and then it will gradually die down.. but the final official version of this sim needs to be definitive.. and it can be just that.. and they wouldn't even have to rework a lot of the pits.. This is is a great product thathas captured the minds and more importantly time and money of grown men... for some a decade.. that says a lot.. and as much as I have to admit... I like a lot of the mods.. and I believe that they have shown us what it possible.. but this is still Oleg's sim.. He created it with 1C and it should be defined by them.. as long as some of the for lack of a better term "goodness" that is in mods is not in the official version when it could easily be.. (my thinking is ... if an unauthorized group can do it then the authors should be able to "do it+".. I don't expect to see every single mod in this sim.. and they shouldn't be... but it wouldn't take every mod to make more people choose the stock sim over the modded one... or at least use it more than they do now..

I hope that some of the points raised in this thread become food for thought to Oleg & TD .... This is till the best WWII combat flight sim on the market.. and truth be told even after CoD is released it will still be contending with it's older brother IL2... and the two of them have nothing runnign a close second.. there are others in the race.. but pound fore pound they don't even come close..

Last edited by Bearcat; 02-23-2011 at 12:39 AM.
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  #7  
Old 04-03-2011, 10:38 AM
tf_neuro tf_neuro is offline
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I voted yes, of course. In fact, the lack of 6DoF is the only reason why I dont play on no-mods servers. If 6DoF Tracker was implemented in the stock game I would play on more servers, rather than the usual 1 or 2 where I play all the time.

There are *lots* of servers showing up in Xfire (but not on HL), and I mean servers with people in, but most of them are no-mods. With 6DoF I would give them a try.
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  #8  
Old 04-03-2011, 11:49 AM
SEE SEE is offline
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Well, apart from headshake, 6DOF in CoD is prettywell exactly as the IL2 mod version other than for a smoother Z axis. All the arguments for a more realistic version in Il1946 have not been implemented in CoD as was rumoured.
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  #9  
Old 04-05-2011, 09:39 PM
Majo Majo is offline
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Default Are there any arguments left...?

What else do we need to get 6DoF...!!!

I mean, after what we have seen lately.

Salutes.
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  #10  
Old 04-09-2011, 09:42 AM
Herra Tohtori Herra Tohtori is offline
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Ok, my 0.02 monetary units of your choice.


6DOF is great and mostly works quite well with the cockpits on the game, even if they weren't originally designed for it. Seeing polygons from the wrong side does obviously make them disappear, but it really doesn't affect game balance.


Actually, the only reason I would care for 6DOF support being in official patch is this: NTRK's only save pitch and yaw from the view movements.

This means that if I want to make a 6DOF IL-2 video, I need to use the head tracking software while I'm playing the track of the video, while also running FRAPS (or other video capture program), and that doesn't work so well on a dual core system, as one core is required to run the game, and FRAPS requires the other one - running FRAPS and FreeTrack on the same core makes both FRAPS and FreeTrack laggy and thus affects the performance in quite adverse fashion.

If I could have the NTRK's store all the six parametres for 6DOF head tracking, it would make it so much easier to make a track, then replay it with those view motions while recording the cockpit view.

Of course, I could just shell out some cash for a quad-core CPU but there aren't many AM2+ socket CPU's hovering around with decent-ish prices, it would be more sensible to build an entirely new PC, probably with Intel chipset and CPU this time... as soon as I can get my hands into sufficient bit of gold.

Other than this, having official support doesn't really move me one way or the other - I can have 6DOF with mods if I want it, and the servers I fly on allow mods anyway so I don't lose anything either way. Just, making videos is a bit of a pain in the arse with my system and the limitations of what data is stored on the NTRK system.
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