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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 02-03-2011, 04:29 AM
JtD JtD is offline
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Well, the Seafire does turn worse than in 4.09, however, it is a bit faster and better climbing. So whatever speed you bleed off in a turn, you should get it back quicker when flying straight. And, as said initially, it still beats the F4F.

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  #12  
Old 02-03-2011, 07:08 AM
janpitor janpitor is offline
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Maybe its the style of flying...in this patch more than ever it is better not to pull too hard but to smoothly manage the energy. It is better to turn greater radius on greater speed n spitfire, although i dont fly seafire usually, so maybe i´m wrong
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  #13  
Old 02-03-2011, 09:38 AM
SEE SEE is offline
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Quote:
Originally Posted by JtD View Post
Well, the Seafire does turn worse than in 4.09, however, it is a bit faster and better climbing.
If I compare taking off from a Carrier in 4.10 then repeat in 4.09 I get the opposite - 4.10 = slower, poor rate of climb and acceleration in level flight. But you are right in that setting up various scenarios in QMB shows the Seafire to be better than the F4 other than I can throw the latter about the sky without due care and consideration to the possibility of stalling.......
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  #14  
Old 02-03-2011, 09:00 PM
IceFire IceFire is offline
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I didn't realize it was worse in the turn versus the last version... Hrmm. I would say historically speaking and my experience over the last several patches that Zero vs Seafire should always be fought energy from the Seafire perspective. The Zero is the superior turn fighter through and through.
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  #15  
Old 02-03-2011, 09:52 PM
SEE SEE is offline
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ICefire, I really suck at B&Z - pressing the trigger at high speed at a precise moment within an ever diminishing time frame usually ends up in a complete waste of ammo! I guess I am going to have to practice that skill, but, if all fails.....I can load my 4.09 install!
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  #16  
Old 02-04-2011, 02:44 PM
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Kittle Kittle is offline
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The Seafire should NOT out turn a Zero at mid to low speed ever. In 1943 pilots went to Darwin from Europe to help with air raids from Timor. They were told by the experianced RAAF pilots not to turn with Zeros, but they did anyways since that was their reaction from fighting the luftwaffe with a more maneuverable aircraft. They got staved on, hard, until they switched tactics and BnZ'd the Zekes. They were the last group of allied pilots to learn this the hard knock way. The Seafire is faster then the Wildcat, climbs better then the wildcat, but will not out turn it. The wildcat was closer to the Zeke then any other western aircraft in terms of turn performance, but not better then the Zeke by any means. 'More maneuverable' does not translate into 'turns better', it encompases all maneuver, both vertical and horizontal. I think the Seafire is spot on personally.
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  #17  
Old 02-04-2011, 03:10 PM
SEE SEE is offline
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Based on that it is suprising to see that The F4 is described in the AC guide has having 'poor maneouverability' and the Seafire as having 'excellent'. I am no expert so my judgements were based on flying these ac based on the guide and in the Dgen Pacific campaigns. I have taken on board the advice and changed tactics with the 4.10 Seafire with better results - thanks guys!
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  #18  
Old 02-04-2011, 03:26 PM
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two words

Got Track?
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  #19  
Old 02-04-2011, 04:32 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
two words

Got Track?

You mean Headtracking? If so, too damned right I have!
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  #20  
Old 02-04-2011, 04:45 PM
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No a recorded track file of your 'testing' so others can review your methods to see if any errors were made during said 'test'
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