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#11
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mhm.
What about setting penetration and damage on tanks for anti-tank rifles and such? Also, and special parameters for sniper rifles? I've also noticed damage varies based on distance in Men of War, does it do this automatically, or are there parameters for that? |
#12
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If you look at my tank gun file I posted a few posts back the "projectile damage table" then that {0 160} and so on, the first number is a range of 0 and the 160 is the gun's armor penetration at that given range. The number above it I think is it's overall power or else it's HE power...I havent figured it out yet. Also, I removed it b/c w/o it the gun is alot more accurate but just as with the Infantry weapons and the ("accuracy_carabine"), tank guns also have similar lines of ("accuracy_sherman") or ("Accuracy_panther"), those I belive are in the gun's preset folder but everytime I try to edit them and put the file in my mod the game starts complaining and crashing over the 100mm_d10C off the Su100 and im at a total loss there b/c ive never done anything with that gun and even when I edit the gun it still cries so I removed that section from my gun and mods but it's a part of the tank guns fyi.
Then, if you wanna edit Infantry Anti Tank weapons, good luck making them useful...ive got a Panzerfaust set to 300penetration and in the editor it usually takes like 3-5 shots to take out a tank from the side....so they are notoriously useless and even whe nI mess with them in Multiplayer they only hull crush and dont acutally destroy any sections of the tank, just disable the hull till it get's fixed...if you even find a proper fix for this tell me. The DCG fixed this issue but Idk how they did it.... As for the damage degredation or w/e its called the settings for that are in the ballistics.set file...ive not messed much with them so Ive got nothing there. As for Sniper Rifles they have some special parameters that make it zero in like it does but I have no idea here either, ive just uised the game's base sniper lock on timer and never thought to edit it. Last edited by KnightFandragon; 01-26-2011 at 06:10 PM. |
#13
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bleh I don't see a recharge time on the weapon file template, w/e
also can 2 weapons share the same model file? (also, any word on how to make body armor, items that affect player attributes?) |
#14
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Just copy paste the recharge portion of my tank gun I posted on here into your gun files, it goes I think right below the recovery time....I just now noticed my infantry guns dont have the recharge time on them....wow...
As for 2 guns sharing the same model file? Like what do you mean? I have a gun which is labeled as a G3 in my smg folder but in game it is using the FG42 Model..you mean like that or else? |
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