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#11
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If you change conf.ini while the game is running, it's reset to what it was before when you close the game. Either that or if you set for example Water=4 on an ATi card, it will be reset to 1 when the game starts.
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#12
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Right, if you work with the conf.ini - never touch ingame video options or the setup again, as this would reset the changes.
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#13
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Make sure Windows is also running in 32bit color. I'm not sure if that is even an option anymore...but IL-2 and Windows desktop like to be the same color bit depth in some driver/card situations.
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Find my missions and much more at Mission4Today.com |
#14
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![]() Last edited by TheGrunch; 12-26-2010 at 03:38 PM. |
#15
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After some time ignoring IL2,I decided to try again to make it run in 32 colors without bugging out.
And after some "hack" (for a computer noob like me,its almost a hack) I finally tamed it. On the program compatibility options,I checked the Disable desktop composition and,OMG,it works! Now,I´m still trying to define the graphics at maximum settings. |
#16
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Sorry for digging in the thread,but,my game doesn´t look like IceFire SSs at all.
I thought that was achievable only with ---s (that banned word)... Now I have 32 bits colors enabled,still,trying to make the game to look SoW like of IceFire screenshots. |
#17
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Hello guys,
i am using NVIDIA GeForce 210. I set 3D Ddisplay settings to "Quality" in video cards menu. But i still have some problems with quality. Please tell me if somethings wrong in my OpenGl settings: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=1 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 TypeClouds=0 [QMB] PlaneList=1 |
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