Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #11  
Old 12-27-2010, 07:42 PM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

I wouldn't care if all flightsims disappeared from the face of the earth. I kinda miss my old life.
Reply With Quote
  #12  
Old 12-27-2010, 08:17 PM
moilami moilami is offline
Approved Member
 
Join Date: Oct 2010
Posts: 169
Default

Quote:
Originally Posted by kimosabi View Post
I wouldn't care if all flightsims disappeared from the face of the earth. I kinda miss my old life.
Rofl actually the same with the exception I would just find something else to focus on my free time. I excell in changing focus.
Reply With Quote
  #13  
Old 12-27-2010, 08:49 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Quote:
Originally Posted by Tree_UK View Post
+1, good reply. lets not forget that we will all buy this product and hopefully make Oleg very wealthy.
And lets not forget that not Oleg will get the biggest part but the publisher.
Reply With Quote
  #14  
Old 12-28-2010, 11:04 AM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by TheGrunch View Post
So what you're saying is that Oleg is perfect and knows everything about everything and never makes mistakes?
No, I'm saying Oleg's team produces combat flight sims near perfect, and don't need some user to create a "defense post" about some critics their products receive. It's about this "help" i'm talking, not the feedbak about IL-2 or SoW.

But I'm sure that Oleg knows far more about MAKING combat flight sims then 100% of us. So, it's plain obvious he reads the posts and get what matters, and ignore the bullxxxx.

Last edited by KG26_Alpha; 12-28-2010 at 04:17 PM. Reason: inappropriate language
Reply With Quote
  #15  
Old 12-28-2010, 02:15 PM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Quote:
Originally Posted by Foo'bar View Post
And lets not forget that not Oleg will get the biggest part but the publisher.
That's the choice of Mr. Maddox too. By going with a regular distributor (Ubi?) he gets about 20% of the profit. On going Steam for instance, the profit portion for the developer could be 60%.
Reply With Quote
  #16  
Old 12-28-2010, 03:45 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Quote:
Originally Posted by Bryan21cag View Post
I posted this as a response to what i felt was a particularly rough thread but i feel it applies to so many threads and posts i have read on these forums that i wanted to just post it independently. Thanks to all

I never post on here i just usually sit back and wait for updates, but on the off chance that Oleg and his team actually pays attention to these things (and i hope he doesn't) i feel its time i chime in.

I do not know of one other company or person that allows this kind of interaction of a games development and even goes so far as to ask for tips on specific items of concern prior to a game coming out and then using the feedback in final game content.
Now maybe a lot of game developers do this and i just don't know but i have been gaming for almost all of my 31 years and have NEVER once come across this personally.
Threads and posts like this one show you very clearly how human nature can be. "if you give a mouse a cookie".
While the rest of the world sits in darkness waiting for the next iteration of there favourite game series to come out if ever, we enjoy constant although at times intermittent contact with the very person that is developing our favourite game.
Now to some this may seem like an opportunity to consistently demand more and more and more and more. (mouse-cookie) but for me i consider this to be a great privilege and i look forward to any and all updates that we receive.
I truly hope that the abusers of this privilege (you know who you are ) take into account that the access we have and the interactive way in which Oleg and his teams go about making these games is NOT a requirement by any means and at any time (much to the detriment of the game and us) they could decide to not do this type of development any more and leave us all hanging in the breeze with no word for years just hoping that our new game might be in the works.
Now like i said up top i truly hope that all of the impatient and seemingly ungrateful mice that refuse to just accept what they get as OVER and ABOVE what they normally get, will not spoil this for everyone who really appreciates this approach to game design and development. but I guess it would not be the first time in world history.

Many Many thanks to everyone who works on these epic flight sims that are in my opinion still the very best ever made and thanks for your unique and appreciated approach to how they are created.
good post +1
Reply With Quote
  #17  
Old 12-28-2010, 03:52 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by LoBiSoMeM View Post
No, I'm saying Oleg's team produces combat flight sims near perfect, and don't need some user to create a "defense post" about some critics their products receive. It's about this "help" i'm talking, not the feedbak about IL-2 or SoW.

But I'm sure that Oleg knows far more about MAKING combat flight sims then 100% of us. So, it's plain obvious he reads the posts and get what matters, and ignore the bullxxxx.
Ah, I see. In that case I agree completely.

Last edited by KG26_Alpha; 12-28-2010 at 04:18 PM.
Reply With Quote
  #18  
Old 12-28-2010, 03:53 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by JAMF View Post
That's the choice of Mr. Maddox too. By going with a regular distributor (Ubi?) he gets about 20% of the profit. On going Steam for instance, the profit portion for the developer could be 60%.
It will impact sales too.
Less marketing - and no hardcopy, which eliminates me as a customer.
Reply With Quote
  #19  
Old 12-28-2010, 04:03 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by swiss View Post
It will impact sales too.
Less marketing - and no hardcopy, which eliminates me as a customer.

I think that Luthier already indicated there would be a boxed copy, in his cloth map thread.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #20  
Old 12-28-2010, 05:33 PM
Former_Older Former_Older is offline
Approved Member
 
Join Date: Jan 2008
Posts: 146
Default

I don't mind Steam as a concept

what I mind is that I in effect leased the game instead of purchased it. When I lease a 50,000 dollar car I don't pay the same price overall as somebody who purchased the same car outright
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.