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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

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  #11  
Old 11-06-2010, 02:58 AM
KageToraUK KageToraUK is offline
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Quote:
Originally Posted by Mack the Knife View Post
@KageToraUK



as i mentioned, Skirmish is on the main menu but not selectable, grayed out. only Multiplayer is selectable. are you saying select Multiplayer, then select the gamemode 'skirmish'?
That's exactly it. Select multiplayer, make a game room, choose your mode (skirmish in this case) and map, and away you go.

Here's an example:



This is not my video. If you look on YouTube you will find many videos of the Skirmish mode in multiplayer.

Last edited by KageToraUK; 11-06-2010 at 03:03 AM.
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  #12  
Old 11-06-2010, 02:23 PM
Mack the Knife Mack the Knife is offline
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got it! playing now, thanks much for the tip KageToraUK!
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  #13  
Old 11-07-2010, 12:48 AM
Mack the Knife Mack the Knife is offline
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you guys seem to be putting up with my stupid questions so let me ask another. i've played MoW and am currently playing/finishing red tide (civ V interrupted me). i was able to try assault squad (thanks to KageToraUK) using the skirmish mode in multiplayer. I AM NOT a multiplayer player. the single player component in the final game is skirmish, you guys think it will be the same gameplay as i'm seeing in the multiplayer skirmish mode? i mean, it sucks! a hail of bullets from the bad guys surrounding a flag while i return that hail of bullets trying to get it? is that all there is to skirmish? right now in red tide i'm using a sniper to pick off the machine gunner in his lookout tower while a couple of my other guys lie hidden picking off the ground troops that come looking for me as a result of my shot. i'm talking strategy, tactics, logistics in red tide while skirmish in assault squad just seems to be kamikaze charges. is that it? is that why it's called assault squad? you guys like that kind of battle? or am i just frickin' wrong about all this?
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  #14  
Old 11-07-2010, 09:45 AM
CzaD CzaD is offline
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I am not surprised that you might not like Skirmish esp if you can see the repetitive AI attacks. Solution, turn on the FoW and play on heroic. Let the AI surprise you a bit and you will have more fun exploring the map.



This is the first attempt to create skirmish in the game like that so it is not going to be perfect and it might disappoint at first coz MoW comes from the mission tradition which can be traced back to excellent games like Commandos or Desperados.
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  #15  
Old 11-07-2010, 09:54 AM
KageToraUK KageToraUK is offline
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Quote:
Originally Posted by Mack the Knife View Post
you guys seem to be putting up with my stupid questions so let me ask another. i've played MoW and am currently playing/finishing red tide (civ V interrupted me). i was able to try assault squad (thanks to KageToraUK) using the skirmish mode in multiplayer. I AM NOT a multiplayer player. the single player component in the final game is skirmish, you guys think it will be the same gameplay as i'm seeing in the multiplayer skirmish mode? i mean, it sucks! a hail of bullets from the bad guys surrounding a flag while i return that hail of bullets trying to get it? is that all there is to skirmish? right now in red tide i'm using a sniper to pick off the machine gunner in his lookout tower while a couple of my other guys lie hidden picking off the ground troops that come looking for me as a result of my shot. i'm talking strategy, tactics, logistics in red tide while skirmish in assault squad just seems to be kamikaze charges. is that it? is that why it's called assault squad? you guys like that kind of battle? or am i just frickin' wrong about all this?
I played it twice - once on my own and once with a friend - and both times the game wasn't finished. The first time I was just 'checking it out', as AS had only become available minutes before (very late at night), so I just wanted to see what it was like. An hour later, and I was still stuck on the first line of flags, so I gave up and went to bed. Next day, played again with a friend, and after two hours of relentless pushing, we'd only just managed to secure the third line of flags before both of us decided it was too long. The difficulty setting was on medium. So, I will say, it was very hard, and in my opinion, way too long for a multiplayer game of this sort (I play SOASE multiplayer, and games there can last for days, but it's a different type of game entirely). Thing is, it'll just take some getting used to. There is more you can do with squads in AS. The reason we'd managed to get as far as the third line of flags was because we worked out a tactic that seemed to work for us (one of which was taking it in turns to go around 'healing' dying soldiers behind the front line, repairing damaged tanks, etc). In addition to our own German tanks, we had a few Shermans (not excellent tanks, but the more armour the better).

Basically, what I'm saying is, the more you play it, the more you'll get to know what works. AS is actually quite different from MoW.

On a side note, if all you really want is the original MoW multiplayer-type game, but for single player, then check this out, if you haven't done so already:



If you haven't got this already, look on that video's page for the download link, or visit DMS or sust3.
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  #16  
Old 11-07-2010, 10:17 AM
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SpeedWolf SpeedWolf is offline
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why they didn't make the skirmish like the DCG mod' the DCG mod is more of a real skirmish compare to the assault squad skirmish.
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  #17  
Old 11-07-2010, 10:35 AM
KageToraUK KageToraUK is offline
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Originally Posted by SpeedWolf View Post
why they didn't make the skirmish like the DCG mod' the DCG mod is more of a real skirmish compare to the assault squad skirmish.
I think it's because the majority of games that have a skirmish mode generally tend to have a method of getting reinforcements in-game (usually base building). Rather than pull away from that and go the way of the DCG (or the SPC I linked to above) and just have the two sides start each battle with a fixed amount of forces, the devs seem to have opted for the reinforcements option - presumably because it can make a more varied game. Plus, it had to be different from the DCG, otherwise the community would go berserk - the DCG is community-produced, and free. AS is.... well... expensive, especially if you are only buying it to experience one specific game mode.
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  #18  
Old 11-07-2010, 01:13 PM
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SpeedWolf SpeedWolf is offline
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The community make mode like that because the game is missing a skirmish mode' but don't you think that there have to take a page from the community when is' come to skirmish instead of taking a page from Company of Heroes?

DMS said that i don't like Assault Squad because i didn't play it a lot but as much as i try to like Assault Squad i just can't.

i really wanted them to upgrade Men of war but what they do is they change the game play in a way that i don't like' i know is a beta but i am 10 month in this beta and i cannot play it because i just don't like it but this is just me.

and what i mean by upgrade is this

1 - a better Multiplayer lobby and a better Service then gamespy.

2 - a game mode that you can select Heavy tank or light tank in your Multiplayer game mode. (so you don't have to have Heavy tank if you don't want it in your game)

3 - A weather option that you can pick when you're playing Multiplayer

4 - Better and more detail animation for soldier entering vehicle and getting out of vehicle and the same for soldier movement.

5 - of course we all know this better vocal acting.(only this one i know that DMS is going to upgrade for sure)

i can go on but what do i know' i just play the game i don't make the game.
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Last edited by SpeedWolf; 11-07-2010 at 01:16 PM.
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  #19  
Old 11-07-2010, 02:48 PM
Korsakov829 Korsakov829 is offline
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Can't say I really like it either. Its just a mod, which we have to pay for. Maybe, after a official demo.
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  #20  
Old 11-07-2010, 03:06 PM
KageToraUK KageToraUK is offline
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I do totally agree about the CoH thing. While there is no base-building (thank god!), in addition to the reinforcements in the skirmish mode (which I didn't think was such a bad thing, to be fair), there were a few other things which struck me as being straight from CoH. Graphically, it looked like it. MoW and CoH have always looked very different - this is one of the things we spend a lot of time and energy telling countless people who have never properly played either game, but AS really does look like CoH - right down to the dotted white circles under the infantry. The gameplay is a bit similar, but I must say I haven't played AS enough to give a proper value judgement on that. It only came out a week ago and I haven't spent all my gaming time on it.

As for your point about being able to select Heavy or Medium tanks in the multiplayer mode, I seem to remember there being that option in the rules section where you choose unit types - 'no heavy tanks', 'no superheavy tanks', etc. Maybe this bit has changed since you last played it, Speedwolf, or maybe I am thinking of something else.
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