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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 11-03-2010, 03:25 AM
Letum Letum is offline
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Quote:
Originally Posted by Chivas View Post
He didn't say ATI couldn't run IL-2.
T.}{.O.R did say it didn't run it as well.
That's not my experience at all, so I am curious.
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  #12  
Old 11-03-2010, 09:27 AM
Baron Baron is offline
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NVidia GTX 580 will most likely be released next week.(9th of November)


http://www.gnd-tech.com/main/content...d-Release-Date

Last edited by Baron; 11-03-2010 at 09:36 AM.
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  #13  
Old 11-03-2010, 02:35 PM
Hecke
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I heard it's just a paper launch to get people off buying the new Ati 69**
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  #14  
Old 11-03-2010, 03:02 PM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Letum View Post
If that's a fact, I want a sauce!

Apart from a few months this year when a new driver version was incomparable, IL2 has run perfectly on my last three ATI cards.

ed: ran allright on my old Voodoo3 as well
Haha, I had a feeling you might comment on this.

Can't recall way back, but with the latest ATI cards there are issues with drivers and IL2. Just browse Battle-Fields.com and see for yourself.

Also - why was water = 4 supported only by nVidia cards at first?



EDIT:

Just to be clear about this, I am thinking of going AMD(GPU) for my next build. SoW or no SoW, AMD(GPU) it is better value for the money. Unless prices change in the 2011.
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Last edited by T}{OR; 11-04-2010 at 02:00 PM. Reason: water = 4
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  #15  
Old 11-07-2010, 03:00 PM
zipper
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Quote:
Originally Posted by T}{OR View Post
Haha, I had a feeling you might comment on this.

Can't recall way back, but with the latest ATI cards there are issues with drivers and IL2. Just browse Battle-Fields.com and see for yourself.

Also - why was water = 4 supported only by nVidia cards at first?



EDIT:

Just to be clear about this, I am thinking of going AMD(GPU) for my next build. SoW or no SoW, AMD(GPU) it is better value for the money. Unless prices change in the 2011.

I've got a 5870 (got it ASAP when released and I'm soon to get a second) and when the initial drivers had "issues" a simple atioglxx (driver component) transplant from a slightly older driver fixed it. Not long after the drivers were fixed and I haven't had any problems with unmodified drivers since, maybe, May.

As for the water setting? I believe it was based on which OpenGL shader was supported - ATI drivers currently support shader 3.2 (I believe) and Nvidia supports 4.1. I believe The Game uses 3.0.
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  #16  
Old 11-07-2010, 04:26 PM
kimosabi kimosabi is offline
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The atioglxx.dll file and the issues you had to sort with it are long gone on my computer. 10.8 fixed just about everything.
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  #17  
Old 11-07-2010, 04:31 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
. And the "water" is the same as an NVIDIA card...

.
No its not the same, there's a huge difference with Water=4

ATI 1/2
Nv 1/2/3/4

Regarding tessellation.

Have a look at the video in the post below and then imagine damage modelling on the aircraft done the way it is in the Alien v triangles "Map" demo

Last edited by KG26_Alpha; 11-07-2010 at 10:02 PM.
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  #18  
Old 11-07-2010, 07:42 PM
JG27CaptStubing JG27CaptStubing is offline
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Something new on the front of Nvidia's Tessellation video. What is the card? It's most likely the 580.

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  #19  
Old 11-07-2010, 08:05 PM
Hecke
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I think this tesselation technology could be some serious stuff also for SoW.
Hopefully Oleg has taken it into account.
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  #20  
Old 11-07-2010, 08:36 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
Something new on the front of Nvidia's Tessellation video. What is the card? It's most likely the 580.
]
Endless City

2 billion polygons

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