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#11
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T.}{.O.R did say it didn't run it as well.
That's not my experience at all, so I am curious. |
#12
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NVidia GTX 580 will most likely be released next week.(9th of November)
http://www.gnd-tech.com/main/content...d-Release-Date Last edited by Baron; 11-03-2010 at 09:36 AM. |
#13
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I heard it's just a paper launch to get people off buying the new Ati 69**
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#14
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![]() Can't recall way back, but with the latest ATI cards there are issues with drivers and IL2. Just browse Battle-Fields.com and see for yourself. Also - why was water = 4 supported only by nVidia cards at first? ![]() EDIT: Just to be clear about this, I am thinking of going AMD(GPU) for my next build. SoW or no SoW, AMD(GPU) it is better value for the money. Unless prices change in the 2011.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 11-04-2010 at 02:00 PM. Reason: water = 4 |
#15
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I've got a 5870 (got it ASAP when released and I'm soon to get a second) and when the initial drivers had "issues" a simple atioglxx (driver component) transplant from a slightly older driver fixed it. Not long after the drivers were fixed and I haven't had any problems with unmodified drivers since, maybe, May. As for the water setting? I believe it was based on which OpenGL shader was supported - ATI drivers currently support shader 3.2 (I believe) and Nvidia supports 4.1. I believe The Game uses 3.0. |
#16
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The atioglxx.dll file and the issues you had to sort with it are long gone on my computer. 10.8 fixed just about everything.
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#17
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No its not the same, there's a huge difference with Water=4
ATI 1/2 Nv 1/2/3/4 Regarding tessellation. Have a look at the video in the post below and then imagine damage modelling on the aircraft done the way it is in the Alien v triangles "Map" demo Last edited by KG26_Alpha; 11-07-2010 at 10:02 PM. |
#18
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Something new on the front of Nvidia's Tessellation video. What is the card? It's most likely the 580.
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#19
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I think this tesselation technology could be some serious stuff also for SoW.
Hopefully Oleg has taken it into account. |
#20
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2 billion polygons ![]() |
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