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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#11
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whatever resolution I'm always 5km
I tried the mod HSFX and curiously I see my first 10km pixel that blinks. is little indication that this put you on the way to find or just my problem? |
#12
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ok, i found this on another forum :
In the main IL-2 folder there is a file named rcu. Edit the rcu file in Notepad add the line Code:
@file settings.rcu Code:
mp_dotrange FRIENDLY DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005 mp_dotrange FOE DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005 timeout 60000 file settings.rcu Save the file as settings.rcu (be sure notepad didn't renamed it as settings.rcu.txt, if rename it as settings.rcu) Edit settings.rcu according to your preferences. Values are in km, I guess you figured out how to set them by now. check also this link : http://www.il2-fullmissionbuilder.com/custom-icons.html ah.. forgot to tell you that you need to show the command console (shift+tab) or values will not be changed, then wait a little bit and close it again (shift+tab). If somebody have a better solution i'll also use it ![]() regards Last edited by albx; 10-25-2010 at 10:15 AM. |
#13
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always the same, I do not know what to do.
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#14
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![]() Quote:
Example: A 24" monitor with a 1920x1200 resolution will have smaller pixels than a 24" monitor with a 1680x1020 resolution. It's not about game resolution at all, it's about the amount of pixels used by the game to perform certain tasks on your monitor. Like dots at 5km. Smaller pixels = harder to spot. Changing game resolution does not change your monitors native resolution = the amount of pixels used stays the same. |
#15
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I tried the resolution 1920x1200 and 1024x768 resolution but nothing changes. I'm still limited to 5km
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#16
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have you tried my suggestion? it's strange... i can see dots at 18km with my config and i have 1440x900
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#17
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Deactivate AA, use "controled by application" AF, apply AF via il2setup
AA=anti aliasing AF=anisotropic filtering |
#18
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![]() Quote:
Not true. When using (for example) a 1280*800 game res on a 2560*1600 native res monitor leads into that every "game pixel" is drawn as 4 "actual pixels" as the smaller res image is stretched over the same monitor area. Even using a 75% of the native resolution gives you this effect. One game pixel is shown as one fully colored pixel and the adjacent pixels being "blurred". I use this on my 30" 2560*1600 monitor (75% == 1920*1200). Works well for me. -Untamo Last edited by Untamo; 10-26-2010 at 08:51 AM. |
#19
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DOT is no icons for? I play without icons. Quote:
thanks for help |
#20
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![]() Quote:
COLOR 2.500 = at what distance you see the color if you have icons enabled RANGE 0.005 = at what distance you see the range if you have icons enabled TYPE 3.500 = at what distance you see the type (bf109, spit, fw190, etc.) if you have icons enabled ID 0.005 = at what distance you see the ID if you have icons enabled NAME 0.005 = at what distance you see the Player Name if you have icons enabled |
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