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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 10-11-2010, 06:06 AM
Erkki Erkki is offline
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All 100 with 0 filtering and dead band here too.
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  #12  
Old 10-11-2010, 06:38 AM
Romanator21 Romanator21 is offline
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All 100s are the best for online dogfights...

Eric Brown's settings are the best if you want to get the "feel" of flight.

It may seem mushy and odd at first, considering that the highest values are about 30, but rapidly turning a heavy aircraft controlled by cables and pulleys is not easy - the maneuvers we pull in the game would be nearly impossible in a real aircraft. You would need the arms of a gorilla coupled with totally inelastic control cables.

Also keep in mind that a real plane has a stick which is roughly 2 feet long, and considerable "throw". Our joysticks are maybe 6 inches long, with maybe only 2 inches of travel in any direction. Couple this with a lack of force "feedback" (80+lbs in some planes/situations!), and you're suddenly piloting a fly-by-wire jet when you're using all 100s. (No wonder the La-7s are "uber" )

Still, it's important to be able to go to maximum deflection of the control surfaces in order to survive in this game, especially online. I choose to fly with a compromise, either a linear scale (10-20-30-40-50...100) or, more often, with the quadratic scale (1-4-9-16-25...100).

I save Eric Brown's settings for joy-rides

Hopefully DT's plan to implement multiple joystick profiles for a user will allow me to switch back and forth on a whim
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  #13  
Old 10-11-2010, 07:11 AM
KG26_Alpha KG26_Alpha is offline
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One of the biggest problems for me is online being unable to select more than one stick profile.
This is possible offline by creating multiple users and creating a profile that way.

As I fly bombers and fighters on allied and axis sides I have to settle for a middle of the road setting for all aircraft when flying CooP's this can compromise certain elements of the aircraft's performance.

So SoW should at least cater for multiple profiles in the arming screen, and if DT are implementing it into v4.10 even better
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  #14  
Old 10-11-2010, 12:34 PM
jameson jameson is offline
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Flying all 100's here and no dead zone as well here, using FFB2 stick. Using Brown's setting are probably more 'true to life', but you're at a disadvantage against someone flying all 100's. I'm hoping SOW wil recognise the stick and via a profile permit flying something akin to Brown's settings with no user improvements permitted. I'm also hoping that with 4.10 some of the manouevers possible currently will be penalised and toned down to a more realistic flying style. Well, I live in hope! It truly would be a flight sim advance if everyone experienced a similar sensation flying a Spitfire, say, regardless of the kit they used to fly.
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  #15  
Old 10-11-2010, 12:40 PM
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robtek robtek is offline
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I'll second that!
I really hope that the steering will NOT be customizeable (does this word exist?).
Everybody should have to adjust to the plane as it was, not the other way around.
That would be another equalizer, me thinks.
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  #16  
Old 10-11-2010, 01:45 PM
swiss swiss is offline
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What does the "filtering" in joycontrol do?
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  #17  
Old 10-11-2010, 01:47 PM
swiss swiss is offline
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Quote:
Originally Posted by robtek View Post
I'll second that!
I really hope that the steering will NOT be customizeable (does this word exist?).
.
does.

customizable:AE
customisable: BE

BTT:

Quote:
Everybody should have to adjust to the plane as it was, not the other way around.
That would be another equalizer, me thinks.
Problem is: Not everbody has the same joystick.
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  #18  
Old 10-11-2010, 02:05 PM
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Tempest123 Tempest123 is offline
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Yeah, I use near 100's as I find it smooths out some of the control inputs, I'm hoping too that with the g-limits in 4.10 some of the unrealistic maneuvers will disappear, both online and offline the stick settings are too sensitive, some of the aircraft handle like an f-16, and some of the maneuvers that you can pull are totally bogus for aircraft of this era. That being said I think dialing down the ability to have super-sensitive controls in a future patch would go a long way to correcting this (as long as the AI gets more realistic maneuvering too).
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  #19  
Old 10-11-2010, 02:28 PM
Flanker35M Flanker35M is offline
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S!

To the guy asking about FILTERING in joystick options. It is for if you have "spiking" in your joystick, for example because of a bit worn potentiometers or similar. Filtering smoothens out the "spikes" so your plane does not bop around all the time.

It will be interesting to see how SoW will handle the control system. But again if the FM and DM are far more better than in IL-2 the "abusive pilot" will soon find himself(or herself) in a crate useless to anything but a piece of scrap. Oleg mentioned about the wear & tear accumulating over time thus reducing your performance, that alone makes flying more demanding. The downside in IL-2 is that every time you hit FLY there is a fresh plane awaiting you..
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  #20  
Old 10-11-2010, 03:10 PM
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robtek robtek is offline
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Quote:
Originally Posted by swiss View Post
does.

customizable:AE
customisable: BE

BTT:



Problem is: Not everbody has the same joystick.
Yep, thats correct, what i meant is that the player has to adapt to his hardware and not the other way.
So EVERYBODY HAS TO ADAPT to the peculiarlyties of his system.
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