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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Until we start seeing DX11 videos and screenshots we are a long way from release...i would guess a Xmas release at best.
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#2
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Oleg doesn't have the hardware to show the game in DirectX 11 or AA turned on. Maybe he won't also buy it before release. |
#3
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flames in the wrong place & colour, trees wrong type, pilot too small, grass, buildings, etc.
You only notice these things in screenshots. There is only so much you can do with pc's. These items are created & not filmed. Besides, when you're flying & hit an aircraft that then catches fire, you are probably more excited that you hit & damaged the plane in such a way that damage is visable that you probably don't notice the fire is in slightly the wrong place. trees - as long as I don't hit a tree when flying low, I'm not bothered as to whether it the right sort or not. grass - I'm concentrating on flying not seeing what the grass looks like when I take off or land. buildings - as long as there are some buildings, does it matter if they have the right number of windows, etc. BOB - SOW is primarily a flight sim. Whilst all the attention to detail on little things sets this flight sim apart from others, like wobbling arials on tanks, most of these things will be missed by the majority of people as they are concentrating on flying rather than sight seeing. |
#4
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It would take months to fix the railways. It's such a big job that it probably isn't possible as a patch. It would involve finding all the O/S 1inch:1mile maps for at least the south of England for the period (probably doable but not easy), find all the railway cuttings, embankments, bridges, tunnels, level crossings, signal boxes and ideally signals (signals probably wouldn't always be shown on the maps, but could probably be guessed adequately by someone who understood the British railway system), editing all of those features into the simulated map, if there were moving road traffic animating the level crossing gates and ideally the signals. Quote:
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Which might have been about the pilot's headsize row, in which case he was entirely correct in my opinion (meat/poison strikes again). I do not intend to keep on about this, but it is striking when you are at a level where such things can be seen. There is a railway hobby, who would quite possibly be happy to operate a railway system while others flew above it, but I don't think they'd be interested in this one. |
#5
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Just like to say that my first post was purely for the laugh (couldn't resist it!).
As Zorin says, they have been listening and making changes where they can. I've noticed that some of Oleg's update pics address issues raised in previous weeks 'debates'. Having said that i'm pretty sure that 90% of 'comment' does go straight to 'landfill'. Quote:
![]() ![]() Last edited by kendo65; 09-11-2010 at 07:25 AM. |
#6
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I think the main work, laying the foundations so to speak in terms of game engine and so on, is well behind them at this point. Otherwise they wouldn't be fine tuning the minute details like trim tabs and markings. I'm not saying these things are not important, it's just that things like that are realistically among the last to be fine-tuned. |
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