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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-10-2010, 10:07 PM
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furbs furbs is offline
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Until we start seeing DX11 videos and screenshots we are a long way from release...i would guess a Xmas release at best.
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  #2  
Old 09-10-2010, 10:13 PM
Hecke
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Originally Posted by furbs View Post
Until we start seeing DX11 videos and screenshots we are a long way from release...i would guess a Xmas release at best.

Oleg doesn't have the hardware to show the game in DirectX 11 or AA turned on.
Maybe he won't also buy it before release.
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  #3  
Old 09-11-2010, 07:07 AM
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Fergal69 Fergal69 is offline
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flames in the wrong place & colour, trees wrong type, pilot too small, grass, buildings, etc.

You only notice these things in screenshots.

There is only so much you can do with pc's. These items are created & not filmed.

Besides, when you're flying & hit an aircraft that then catches fire, you are probably more excited that you hit & damaged the plane in such a way that damage is visable that you probably don't notice the fire is in slightly the wrong place.

trees - as long as I don't hit a tree when flying low, I'm not bothered as to whether it the right sort or not.

grass - I'm concentrating on flying not seeing what the grass looks like when I take off or land.

buildings - as long as there are some buildings, does it matter if they have the right number of windows, etc.

BOB - SOW is primarily a flight sim. Whilst all the attention to detail on little things sets this flight sim apart from others, like wobbling arials on tanks, most of these things will be missed by the majority of people as they are concentrating on flying rather than sight seeing.
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  #4  
Old 09-12-2010, 04:46 PM
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Igo kyu Igo kyu is offline
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Originally Posted by Zorin View Post
May I remind you of the Bf-110 errors that have been taken care?

I am sure that, given proper references are supplied and the necessary workload is not out of proportion, they will attend to any mistakes that are pointed out.
Have you ever played Transport Tycoon?

It would take months to fix the railways. It's such a big job that it probably isn't possible as a patch. It would involve finding all the O/S 1inch:1mile maps for at least the south of England for the period (probably doable but not easy), find all the railway cuttings, embankments, bridges, tunnels, level crossings, signal boxes and ideally signals (signals probably wouldn't always be shown on the maps, but could probably be guessed adequately by someone who understood the British railway system), editing all of those features into the simulated map, if there were moving road traffic animating the level crossing gates and ideally the signals.

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Originally Posted by proton45 View Post
Their is only a couple of the things that degrade the overall quality of the conversation here, and one of them (and I think that their are a few others here who would agree with me) is the constant nitpicking over trivial issues
One man's meat is another man's poison. One person's trivia, is another person's most important aspect of the sim.

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The other thing that lowers the quality of the dialog here is the fanatics...I think we have all seen the people who post the same issues over an over again. I feel a "little" bad focusing my argument on people who obviously have a fanatical passion for the hobby, but once an observation has been voiced and the community has responded to it, their is no useful reason to keep bring it up. One starts to wonder why they have such a need to be "right"...and why they need to have everyone agree with them.
So far the response from the developers is pretty much nil on the railways, so far we've had:

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Originally Posted by luthier View Post
I just want to say that you guys are INSANE.
Which might have been about the pilot's headsize row, in which case he was entirely correct in my opinion (meat/poison strikes again).

I do not intend to keep on about this, but it is striking when you are at a level where such things can be seen.

There is a railway hobby, who would quite possibly be happy to operate a railway system while others flew above it, but I don't think they'd be interested in this one.
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  #5  
Old 09-10-2010, 11:16 PM
kendo65 kendo65 is offline
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Just like to say that my first post was purely for the laugh (couldn't resist it!).

As Zorin says, they have been listening and making changes where they can. I've noticed that some of Oleg's update pics address issues raised in previous weeks 'debates'. Having said that i'm pretty sure that 90% of 'comment' does go straight to 'landfill'.

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Originally Posted by nearmiss View Post
1+
Kendo ... has a knack for explaining things without saying much of anything
Thanks...I think

Last edited by kendo65; 09-11-2010 at 07:25 AM.
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  #6  
Old 09-11-2010, 05:26 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by kendo65 View Post
As Zorin says, they have been listening and making changes where they can. I've noticed that some of Oleg's update pics address issues raised in previous weeks 'debates'.
I think that's the most encouraging aspect of the weekly updates. They might not respond in the thread, aknowledge issues or even tell people "hey, we corrected this and that", but results show they are not only paying attention but also expediting the inclusion of fixes into the project in a very timely fashion.

I think the main work, laying the foundations so to speak in terms of game engine and so on, is well behind them at this point. Otherwise they wouldn't be fine tuning the minute details like trim tabs and markings. I'm not saying these things are not important, it's just that things like that are realistically among the last to be fine-tuned.
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