Quote:
Originally Posted by SEE
Thanks for that Brando, really helpful. The 'Screen Tearing' appears to be related to FPS exceeding the refresh rate according to articles on this problem. I notice that you set Triple Buffering and enable 'Wait for V sync' (which is supposed to overcome the screen tearing) but where in CCC V10.8 do you enable these options.? Cannot find them at all............. 
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In the 3D settings, select 'All'. Use the sidebar to scroll down to "Wait for vertical refresh" (Set to On) and then scroll on down to OpenGL setting, check "Triple buffering" on.
Glad you found the stuff helpful m8
B
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Another home-built rig:
AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5
2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD.
CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium.
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