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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#11
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Nope, the canopy was not a way to tell E-1 from E-3 from E-4. As it was some E-1s and E-3s were retrofitted with the later canopy while other aircraft which became E-4s when they got the MG FF/M in the wings retained the old canopy. The Emil is unique in the german designation system for it was the only 109 that defined sub-types via the wing armament.
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#12
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My bad then.
I've never seen a photo of a 109 E with the early canopy variant that has been discribed a E-4. I've also never read about the E-series designation being based on armament alone. But it's tough to find sources for this. Any good sites or books about the E that you can recommend? I do understand this correctly though, they took a E-3, replaced the MG FF with MG FF/M and voila, there you have the E-4? |
#13
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exactly
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#14
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Sorry, but I would like to have some points clarified or summarized from this interesting thread (thanks to Blackdog for the nice explanation). I talk about present IL-2 stock planes, unmodded . Maybe someone can kindly confirm my thoughts:
1.- Now in IL-2, we can fly Bf-109/Fw-190 in "AUTO" mode. Then you can forget your prop pitch as you just select your throttle and the "Kontrol Gerät" take care of changing the pitch accordingly. It optimizes your RPM to the optimal value and also avoids to overrev your engine. So it is not a pure "Constant Propeller" as you do not really set a specific RPM value but a throttle position (which in fact sets a manifold pressure in Ata). Am I right? . Same behaviour applies to Spits/Mustangs. 2.-If you fly the same Bf-109/Fw-90 in "MANUAL" mode, you can do the same, but manually, continuously visually monitoring RPM value and changing accordingly the prop pitch by hand. But in this case the optimal RPM value to reach is unknown for us, common virtual pilots. Probably a real pilot will know this value from their training season or books. IMHO, a good value could be setup about 3000 RPM. Is it OK? 3.- It is supposed that you don't get any advantage now by flying in "Manual", instead of in "Auto". However, years ago people complained on line about cheating by flying Bf/Fw planes in Manual, getting more power than expected specially when climbing. This was supposedly fixed in a IL-2 patch. Is it OK? 4.- Russian planes fly like Fw/Bf in Manual mode but, curiously, in german planes you can easily break your engine if you don't take care of your RPM, while in Yak/La/Migs you can't. You can fly Yaks at 100% throttle, forgetting pitch, even when diving or climbing (overheat is a different issue). Maybe you can lose performance in your engine, but you don't really feel it too much, and of course you never break it out as quickly as flying Bf/Fw. Is this a bug of IL-2 or it was really so in real life? 5.- Finally, then in IL-2 we do not have pure "Constant Propeller" planes but planes with "Variable Pitch Propeller" . And of course, some older "Fixed Pitch" wooden propeller planes. Am I right? Sorry for my English level, I hope you got my point. BR Last edited by FAE_Cazador; 07-22-2010 at 10:14 PM. Reason: Spelling |
#15
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In IL2, if you have your automatic prop pitch enabled, then it will automatically keep your engines RPM's at, or lower than their constant speed value, if you disable automatic prop pitch, all it does is make the prop pitch control up to you, so if your not constantly changing your prop pitch as you accelerate/decelerate to keep it in your engines power band than you'll either fry your engine or not get full power out of it, its that simple.
as for planes with variable prop pitch that you can't adjust, either you couldn't in the real plane, or they just never bothered to put it into il2 |
#16
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Aircraft like the Emil in game are not a CSP. They are automatic pitch but do not maintain a constant prop speed. This is historically correct.
American aircraft esp. late war are a CSP but a SIMPLIFIED one. There are limits in real life to how much variation in MP a CSP can cope with and still keep engine speed within limits. AFAIK there should also be limits on what MP can be handled at lower RPM without engine damage. The CSP in game seems to do a better job than it should. As with most engine management there is a limit to how complex/realistic you should make it for a game. |
#17
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What we don't have in IL-2 is torque limits. Since a propeller in lower RPM has a higher pull/air resistance (up to a certain point of course, depending on the engine's optimum power settings), it carries more torque back to the engine. In reality, if the engine is not turning fast enough to "absorb" this torque it can be damaged. In IL-2 however, especially when flying on manual pitch, it's a well known and widely used trick to cruise at more than 100% power and lower the pitch to prevent overheat, since most of the heat increase in IL-2's engine operation model seems to come from the amount of RPMs you are running at. I don't know if going manual on German planes gives you more power, but i learned to fly the stock unmodded FW190As this way a long time ago and i still use it. I think that most of the modded 190s have improved versions of the auto system, so you don't really need to touch the manual pitch on those. Also, i never use manual mode in German fighters that feature liquid cooled engines (the bombers, like the Ju88 do just fine in manual, i think it doesn't even have an auto system), because it's too easy to damage and seize the engine because of over-revving it. So, the following observations are only about stock, unmodded Fw190As with their air-cooled BMW801 engines. The thing is, the in-game auto system seems slower in adjusting RPM and it also uses the conservative, real-world values, while a person who flies on manual pitch can over-ride this. This last sentence is pretty important and also hidden deep at the core of many performance debates about the 190s over the years, even if it's less than obvious. The reason? Well, engine power is among the most important parts of performance at a given situation or flight envelope and within given restrictions. The important thing to note is that IL-2 has different restrictions than the real life aircraft it models. In IL-2 you can do stuff to your engine that would kill a real engine in a matter of minutes or even seconds: go full out on power and when it overheats just pull pitch and throttle all the way back for a few seconds while popping the rads full open, overheat warning goes away and since the overheat is a resettable 5-minute timer, there's no damage done to the engine. If you did the same thing in real life, assuming you didn't blow a cylinder head or start an engine fire during the overheat phase, you would probably crack some engine parts during the low-throttle/open rads phase due to shock cooling, or due to over-torque when you pull the pitch back. However, we don't have to worry about this in IL2. It's ok, it's a 10 year old flight sim engine and i'm not dissing IL2. The thing that matters is this: in a game where most planes can go above their real-life engine operating limits, flying with a system that keeps to those limits is like denying to use a free performance boost. The in-game kommandogerat system for the stock 190s keeps your RPM at no more than 2700 and this is in accordance to real-life operating restrictions. The in-game BMW801 however, can easily withstand long stretches of time at as much as 3000 RPM, depending on other factors. See the HUGE PARENTHESIS below for details. (Another strange thing here is that as you go higher engines seem to overheat easier, even if going higher means a lower ambient air temperature. Maybe it's because the air is rarified and there's not enough of those cooled air molecules to exchange heat with the engine via contact. Or maybe it's just a case of using only IAS and radiators to estimate airflow around the engine and since IAS reads lower values up high, the game engine thinks "aha, less cooling". If that's the case, then it would be the exact reverse of the excessive 109 elevator stiffness at high altitude even on cruise speeds, where many people suspect that the game engine is using TAS to calculate the control's stiffness instead of IAS: you're cruising at 270km/h IAS in a 109 at 2000m and it's all fine, you're cruising at the same airspeed at 8000m and you can barely raise the aircraft's nose. The only thing that changes between these two situations is altitude, air density and TAS, which are all inter-connected anyway. So, maybe the 109s elevator stiffness onset is around 500km/h but instead of IAS it is triggered by TAS. You can easily get such a true airspeed in level flight if you are flying high. The thing is, the reason airplanes fly with IAS indicators is that they are an indirect indication of "how the plane feels the air". No matter the TAS and altitude, an aircraft that has the same amount of power available (say for example, sea level power and having the same power at 4000m thanks to a supercharger) should perform roughly the same at equal IAS values. Then again, maybe there's not enough air up there to make the 109's elevators effective, so unless we hear from an official source we're simply stuck speculating about these two issues.) So, when you're strapped for that extra few hundred meters on the climb, with a bandit on your six in a "whoever stalls first is dead" contest, you're better off just flying your 190A on manual and going 100% pitch as soon as your airspeed drops below 250-300km/h IAS. It will give you some extra pull to climb a few meters more without killing your engine, which is what would probably happen in reality. Plus it's not unfair, because the guy chasing you is also doing something similar. For example, max continuous boost for a Spit Mk.IX was about +8lbs, anything more and the temperatures started rising fast. You could use various stages of extra power for a set amount of minutes, or you could keep an eye on the coolant temp gauge and throttle back before it reached 100 degrees. However, everyone in IL2 can cruise at much higher power settings than that. We are all not only fighting but even cruising at power settings that the real guys only used for a minute or two tops, and that if there was someone on their six, or didn't use at all because they'd break their engines. That's why i've been advocating reworked engine tolerances and CEM for SoW and i'm glad they said they would do it. Usable engine power at any stage in flight is a huge issue. In IL-2 we have considerably more power available to us for near unlimited periods of time compared to the real warbirds. It's not unfair since we can all do it right? I mean, all planes can go over the limits with near impunity, it's not like my 190 is forced to fly by the book while the ebil Spit drivers max their engines out, so what's all the fuss about? Well, it takes no genius to realize that this abundance of extra performance at critical stages of a mission skews our perception of the rest of the flight model's components on any particular aircraft, the match-ups between different aircraft and the way we interpret war-time documents like combat reports and accounts from veterans. For example, a Spit 25lb might be right on the money concerning it's aerodynamic modelling, but since it can use so much more engine power for so much longer than in real life (i think engine power factors into turn rates too? correct me if i'm wrong), it becomes better than it was in reality and people start screaming "nerf the ufo". Similarly with a P47 that had 4 main engine controls and a few secondary but also critical ones in reality, with strict operating limits, but in the sim you can just shove everything to the max (where "everything"=throttle and pitch only) and zoom back up after you bounce someone. Same with an early 109E against Hurricanes, where instead of having to keep your prop pitch in mind, you can just completely dominate them with your performance advantage and not even break a sweat about keeping your engine healthy. I think that people won't whine so much with such a reworked engine model, because by some weird coincidence of fate the real airplanes balance out. The German planes might be under-performing in late war scenarios but they are fully automatic, while the allied ones hold top performance but are a pain to operate correctly. In a similar fashion, early war German designs were generally faster but more complicated to operate, while Spits and Hurris in France and in BoB either had two-stage props (very early on) or constant speed ones. I like this a lot, because it creates interesting dynamics and performance is not free. Going from an older bird to a newer one finally means something. You have to learn new things to operate it succesfully, you don't just get an extra 100km/h top speed as a gift. So, the other guy might be flying a crappier plane but it could be so much easier to fly that while you're fiddling with your engine controls he can concentrate purely on maneuvering and give you a hard time. More variables in any given match-up and more things to screw up as you move to more advanced aircraft=more kills and more fun for everyone. It's like the designers back in WWII were working with us flight sim addicts in mind ![]() |
#18
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for all piston engined planes except: Ki-27 J8A I-16 Typ 5&6 Fokker XXI TB-3s Fw190 in auto mode Ta152H in auto mode Spitfire IX and VIII in auto mode Bf109, Bf110,Do335,Ta152C in manual and auto mode: the prop pitch in game is controlling the engine revolutions - so 100% pitch here means you allow the egnine to run at max rpm if enough throttle/power is available. in combat you shoud fly always with 100%. to lower your pitch is actually only necesarry if you want realy fly slow (that your comrades or the AI can close formation or you want safe fuel) , than you have to reduce the pitch like the throttle. same % rate or pitch 10% more than the throttle % is a good solution. also using full throttle and useing only 90-95% pitch can reduce the overheat chance - usefull in some planes like the Tempest or the Corsair and Hellcat. that doesnt harm your speed/climb much, if at all ! very few planes in game are overrev in a power dive (full power, 100% pitch) - IIRC that are the Cr.42, G.50, Mc.200, Fw190A/F in manual mode, Fw190D/Ta152H in manual mode, the Brewsters(not sure about that , may have changed in a patch) Fw190 in auto mode Spitfire IX and VIII in auto mode Bf109, Bf110,Do335,Ta152C in auto mode: have a one lever system, if you control the throttle, the pitch is automaticly also controled Bf109, Bf110,Do335,Ta152C in manual mode: thats totaly different, here you control the propeller blade angle direclty ! no automatic will keep the rpm in a "good" condition. it brings you no benefit to use this manual settings anymore (there was a time ). so, dont bother it the Ki-27 J8A TB-3s I-16 Typ 5&6 Fokker XXI: have fixed propellers, so nothing to control there |
#19
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"To increase the performance of the Me 109 an increase in the
revs for a short time at heights over 5.5 km. will be in future be permissable. For the DB 601 A engine the normal maximum revs are 2400. Above full pressure height they may be for a short time be increased from 2400 to 2600. For the DB 601 N engine the normal maximum revs are 2600, but may be increased to 2800 for a short time above the full pressure height. An increase in the normal revs of 2400 for the DB 601A or 2600 for the DB 601 N at heights of less than 5.5 km. is still not permissable, as the engine is damaged without any increase in the performance of the aircraft being obtained. The use of the increased revs places a particular strain on the engine and must therefore, for reasons of safety, be restricted to the absolutely neccessary. To assist the pilot an automatic airscrew pitch changing device has been introduced. This ensures, without intervention by the pilot, that the maximum revs are not exceeded and the engine is not subjected to excessive strain. In addition, every position of the throttle lever has a corresponding rev. speed, which is kept within narrow limits by the automatic device in all flying conditions, including diving. In the case of economical flight, in which lower revs are desirable for each throttle lever setting in order to increase the range, the automatic device can be switched off and the neccessary changes in the airscrew pitch carried out in the ordinary way by means of the thumb swithc. The devices for the automatic regulations of the revs hitherto used will be modified by Messerschmitt and VDM as quickly as possible so that the short period increase in revs to 2600 for the DB 601 A and 2800 for the DB 601 N permissable above the full pressure height can also be made by the automatic device. Until this modification is completed the excess revs can only be obtained by means of the thumb switch after switching off the automatic device. In doing this the danger of an additional impermissable increase in the revs must be watched. In the interests of the reliability of the technical equipment it is essential that units should make themselves acquainted with the above instructions and observe them strictly. The instructions must therefore be read out to all pilots and maintance personnel." -> http://www.kurfurst.org/Engine/Boost..._increase.html |
#20
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Excuse me for kicking this topic back to life but it really is a nice discussion, and involves features I'd really love to see in 4.11 - an increase in complexity in engine/prop use.
Especially Blackdog's post is a real gem. |
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