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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 05-18-2010, 09:43 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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Originally Posted by Blackdog_kt View Post
It would make a lot of encounters more realistic and closer to what we read in the history books for one.
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History is bunk
Henry Ford

Really, what we read in books, is what the survivor remembers at best, it's not that realistic most of the time.
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  #12  
Old 05-19-2010, 02:51 AM
Blackdog_kt Blackdog_kt is offline
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I don't entirely disagree with that, but don't entirely agree either. What i mean when i say realistic is having the game mechanics to force inconclusive sorties or even engagements.

For example, how many times have we heard of two big flights engaging and at the end of the fight there's only a few losses on each side? Or a leader-wingman pair surprising a huge enemy formation, getting a couple of kills and managing to escape? This is all because of the complexity of flying a real aircraft, you could get surprised and have no time to react properly or both sides could be cautius and the engagement ends in a draw.
Currently, in most flight sims it's a case of "flight A wipes out flight B", because it doesn't cost that much to be careless.

After 10 years we know exactly how each plane performs when damaged. That's why we see smoking aircraft keep turning in furballs, racking up a few more kills and going home at full throttle. Advanced engine modelling will inject enough parameters to make everyone uncertain (even when there's no damage to the aircraft the pilot can damage it himself), the careless pilot's chances of returning to base will be much lower than those of a pilot who plans ahead. It's already like that to an extent but it mostly includes SA and maneuvering. It could be expanded to include "take care of your ride, or ditch in the sea" as well
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  #13  
Old 05-19-2010, 12:05 PM
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Igo kyu Igo kyu is offline
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Originally Posted by Blackdog_kt View Post
For example, how many times have we heard of two big flights engaging and at the end of the fight there's only a few losses on each side? Or a leader-wingman pair surprising a huge enemy formation, getting a couple of kills and managing to escape? This is all because of the complexity of flying a real aircraft, you could get surprised and have no time to react properly or both sides could be cautius and the engagement ends in a draw.
Currently, in most flight sims it's a case of "flight A wipes out flight B", because it doesn't cost that much to be careless.
Yeah, that is right. However, it's always going to be that way in a game, because people keep fighting when they're losing, because they're not going to really die.

I suspect that the "90% never saw the plane that shot them" statistic means that it's actually impossible to shoot down a plane that is manouvering against a particular aircraft by that aircraft unless the pilot makes a mistake.
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  #14  
Old 05-19-2010, 12:44 PM
Erkki Erkki is offline
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Originally Posted by Igo kyu View Post
Yeah, that is right. However, it's always going to be that way in a game, because people keep fighting when they're losing, because they're not going to really die.

I suspect that the "90% never saw the plane that shot them" statistic means that it's actually impossible to shoot down a plane that is manouvering against a particular aircraft by that aircraft unless the pilot makes a mistake.
Or, because real air battles were bigger than 2 vs 2, you could not maneuver against a single bogey for long. Real pilots knew the risks - during the battle of britain day(eagle day), there was only ONE 1 vs 1 fight that lasted more than 20 sec - neither Spitfire or 109 took any hits or went down. Pilots who engaged in close-in fights were either impossibly stupid and/or foolhardy, or were very good, and knew the risks(and, at the same, were smart enough to not get shot down).

That will be the case in game too, if and only if players will keep surviving and a safe RTB their objective number 1.
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  #15  
Old 05-20-2010, 03:41 AM
KnightFandragon KnightFandragon is offline
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Sooo, opening the Radiator doesnt help with cooling and just slows the plane down? Dang I guess that explains alot of why my P47D cant catch ME109 E7 1940s.........and why my F4U1C cant either haha. I always open my radiator in order to keep the engine cooled so I can run 110% longer. If it makes no damn difference I guess I should just leave it closed hahah
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  #16  
Old 05-20-2010, 07:06 AM
Erkki Erkki is offline
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Sooo, opening the Radiator doesnt help with cooling and just slows the plane down? Dang I guess that explains alot of why my P47D cant catch ME109 E7 1940s.........and why my F4U1C cant either haha. I always open my radiator in order to keep the engine cooled so I can run 110% longer. If it makes no damn difference I guess I should just leave it closed hahah
There isnt that much difference! Max 20kmph TAS out of the TOP speed - you will barely notice it. P47 and Corsair dont have a too awesome power to weight ratio, let them speed up, but once you're there, not many of your typical opponents that is not a jet will even dream of catching you.
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  #17  
Old 05-20-2010, 09:34 AM
engarde engarde is offline
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..... Seriously though, I've read of pilots getting killed by the workload in these planes, whether by crashing through a procedural error or getting shot down because they were just overwhelmed by all the work.

I too hope to see SOW do a better job of handling engine management, but I'm not sure I'd want to have to break out the manual every time I switched planes. It may be that some simplification is good for all.
I have read in more than once place that the P38 was a real candidate for being shot down without response, as the cruise settings took too much to turn into fight settings for many pilots.

i believe they cured that mainly by simplifying engine / mix etc controls.
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