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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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I have two pieces that are supposedly part of this set - the crown of chaos and the student's belt, but there does not appear to be any info on the complete set. What gives?
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#2
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The part you're missing is the fire master's bracers. If it is present in your game and you find it, you will be able to assemble the combo artifact.
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#3
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What does the combo give you? Is it worth it?
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#4
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A good question.
The combo artifact gives +20% to the power of all spells and +10% fire, magic, poison and astral resistance. In general, 20% power is like +4 intellect (4x5%), but as a mage, it is better to stack up on intellect rather than spell power due to the 7-point bonus of 15% (as you know each 7 points of intellect grant an additional +15% spell damage bonus). The resist bonuses are nice, just be sure to dismantle the artifact if you need magic or astral resistance in the upcoming battle.
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#5
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Actually is the bonus from items to spell damage additive with intelligence, or multiplicative? I thought it was the later.
So if you have 30 int (.05 * 30 + .15 * 4) = 2.1 times greater damage, does an item giving +20% make it 2.3 (2.1 + .2) or 2.52 (2.1 * 1.2) ? When I see different sources for a bonus like that, I generally assume the latter, but that may be in error. |
#6
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I also assume the latter. In KBAP calculations seem to be additive rather than multiplicative. I am uncertain as well but most fof the formulas are based on that, so logic dictates that this one is based on that as well.
I wish I hadn't completed all my mage games so that I can check which is better - +3 int or +15%, for example.
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