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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#11
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You guys either have no imagination or just plain don't wan't another KB game made!
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#12
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I would like for them to focus on moddability, map generators and such in the next iteration. That way they can make Kings Bounty: The Grandarian War as a full price game, and then some great addons with new campaigns and such for just a few bucks each. And the modding community can make new stuff as well. Everyone wins.
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#13
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#14
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Personnally, I'd love to be able to purchase a castle in one of the "race land". I don't want something like HOMM but a softer version of management of ressources.
Having a castle on that specific land, you could benefit from the specific of that race, being able to add units of that race freely at your castle (the spawning of the units would need to be address). But, you could also get items specific to that race and the items generate will depend of where your castle is: -Dwarf, no magic but able to get cheap high level items -Human, blend of magic scroll and items at average price -Eleves, low price great magic scroll but high price for item. This way you could have access to set items, by creating them even if it cost a lot. Plus having a castle could help to put reserve troops. This is what I'd love to see. You could be able to finish the game without it but it could add to the fun. |
#15
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I quite like that idea
Right now, in KBAP, money is a thing to stockpile or waste on runes or crystals. Still, with neatness lvl 3, you can buy any lvl 1-5 item and break it up. Keeping in mind that a rune costs 100k upwards, getting an item for 50k and breaking it for 2 runes is quite a bargain, isn't it? The same is with crystals. Why giving 10k upwards for a crystal when you can buy an item that costs 20k, break it, and get 5 of those? Being able to purchase titles (that would increase the leadership value of a hero), castles (with race-specific units as you say), being able to smith items at a serious price (as you said) will greatly add to the game's content and will bring it even closer to perfection. There is no fun in finishing the game with something like 3 million gold on impossible and wondering why did you go to so much trouble to pile up something you will hardly use. EDIT: That actually works pretty well with the basic idea I had. If the next KB will be about getting a decent hero to marry Amelie, what better hero than someone with an imposing title, a few castles and a big treasury? Now that hero will be quite a catch even in King mark's eyes
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Last edited by DGDobrev; 01-20-2010 at 05:40 PM. |
#16
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As for units, instead of the Castles creating or spawning the units out of nowhere, you should be responsible to garrison it. Let me explain, you buy a castle, but you shouldn't get units right away. You'll have to put units to defend it, any units. The trick here is that base on your leadership, with bonus coming from possible structure you'd be able to build in your castle and bonus coming from your title, your castle would attract followers. It's those followers, that will eventually enlarge the army base at your castle, but only the race specific units corresponding to the land your castle is. This mean, if you get a castle on elves occupied land and decide to garrison a stack of hunters, a stack of druids, a stack of paladin and a stack of horseman in it, only the stack of druid and hunters would be available for purchase. The purchase price of units should at start be comparable with what is available in stores but as time goes and with addition of add-on to your castle you should get them at lower price Plus, I don't think animals and other animal like creatures should be available in castle except if can get a companion to take charge of your castle that can train those units. |
#17
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The thing is, late 3DO/New World Computing already implemented that idea in Might and Magic VII, but not to such extent, and it can be a good basis for something new. As for my original idea, there it is http://forum.1cpublishing.eu/showpos...73&postcount=6
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#18
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I agree with the Castle’s related side-quest or mini-campaign. Could be interesting to mix the races but in a way that still only race specific units can be available. Maybe something like the addition of an elves building in your humanland-based Castle would enable you to recruit ArchMages. Same for the elves, human building would enables the recruitment of druids. But I think the side-quest related to Castle should target the dynamic for items creation or scrolls creation. Finally I do think that the follower concept should be kept, meaning that the available stock of units should be a function of your leadership and possible titles you get and even decision-related, meaning you’d been mean to the dwarf, but you buy your castle on dwarf land, you don’t get to grow the available stock of units as fast. At some point, if you get enough leadership and got the right titles you should have “horde” status for each stock of units available at your castles. Since it would fit well for a “find a husband for amelie” campaign, I doubt you’d be able to get female companion, so a castle-steward could fill that void. The main point is that it needs to be kept simple. No resources management, only money. |
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