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Tactics discussions and solutions All you need to win the battle.

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Old 12-09-2009, 10:55 PM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
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A lot of sneaking in Verona and Montero has me up to 4600 leadership at level 14, which seems pretty good for a Mage. I have the ridiculous stats of 3 Attack, 5 Defense and 26 Intellect! Just got Distortion 3, and already have Destroyer 1 and Higher Magic 1.

Team consists of:

4 Trolls
21 Paladins
21 Archmages
70 Royal Snakes
46 Inquisitors

This seems to me to be close to the perfect team at the moment. I found Target early so I can use it on the Trolls (and at night especially this tactic is nearly unstoppable with their regeneration). The Snakes are for striking, Paladins for support resurrection, Archmages for Magic Shield/attack and Inquisitors mainly to generate rage for Mana Accelerator.

I am especially pleased to have Trap up to 1200-1800 damage, which at this early stage ought to do a lot of killing on Rusty Anchor (which I haven't touched yet). I've got the elf follower already and two of those dresses that can upgrade to Magess' dresses (not strong enough yet though) so I can see me having an Intellect of well over 30 by mid game and maybe closer to 40.
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Old 12-08-2009, 11:25 PM
Urbz Urbz is offline
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Quote:
Originally Posted by Zhuangzi View Post
Made it to 50 fights without loss, and the first level of Trapper in the same fight. I haven't gone for Trapper before but I thought it would be good for a Mage. With level 2 Distortion, Intellect of 15 and Destruction 1, plus the 25% bonus for the first Trapper medal, my traps are doing 560-840 damage. Not bad for level 11.

I got my leadership up to 3800 by this stage, but I've got a bit of a problem with proceeding now. I've been around the first four islands but I haven't got the Verona map yet. Presumably the easiest guardian is the one on Scarlet Wind, but he's got about 50 Assassins and my Resurrection power is puny with only 7 Paladins and 28 Inquisitors. I find that against Assassins my units are often pinned to the back of the map so that the Assassins can't use their backstab ability. I tried to kite one of the maps on Bolo or Rusty Anchor but no such luck so far.
Just a tip concerning assassins, if you have flying units what I do is luring them in a trap by flying over one and landing right behind it, so the unit will stand with its back towards the trap, this way the joke is on the assa's when they try to backstab you, they will take some nice damage and will be pinned down aswell.
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