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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #11  
Old 11-27-2009, 09:32 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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[QUOTE=DGDobrev;123319]Because 50% critical doesn't mean 1 in 2. It's 50% for each attack, so it may either happen or not. It's all about luck. In some cases 50% may mean 1 in 5, or even more.[/QUOTE]

Well it should state 20% Why is the game trying to rewrite percentages lol

100% should mean just that, if a creature has a 50% chance of dodge then it should dodge every other attack.

Simple
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  #12  
Old 11-27-2009, 10:18 PM
DGDobrev DGDobrev is offline
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Well, 100% crit means always crit. For example, with 2 magess dresses, my archmagi do just that - crit on every hit.

However, the percentages of evasion are based on 2 things: what happened in the previous attack and what will happen on this one. If on the previous attack the unit has evaded (even a retaliation), the 20-30% chance is active for this attack. Sadly, in KBAP, this sometimes means a bit too often. Still, it is also a bit too often for you as well if you use those units.

So we can't complain I guess Although it is both irritating and frustrating when the AI decides to give you some really hard time evading almost every second attack.
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  #13  
Old 11-28-2009, 06:01 AM
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Zechnophobe Zechnophobe is offline
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What are you talking about? It's random, it isn't 'too often' unless you mean for your personal preference. 1 chance in 5 still happens three times in a row one in every 125th try.

If anything I think they have pulled a HommV and made it so there are never consequetive dodges, meaning things dodge less than they say they do.
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  #14  
Old 11-28-2009, 08:37 AM
DGDobrev DGDobrev is offline
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It is not random. It is a percentage that is applied to every attack with certain resirictions.

3 times in a row cannot happen. An enemy who has dodged will ot dodge the next attack, be it from a unit it from retaliation. So simply be careful. Have the enemy dodge a simple attack that won't hurt him/her much, then hit him with the best you've got. It is as simple as that
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Old 11-28-2009, 01:17 PM
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Ryastar Ryastar is offline
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One important thing about dodge chances is that abilities that do damage cannot be dodged. I am about 90% sure about this, since I have never seen them get dodged, and it makes sense that these things can't be dodged since they are not, strictly speaking, attacks.
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  #16  
Old 11-28-2009, 01:31 PM
Elwin Elwin is offline
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They can .. my royal snakes's lunge was doged many times in the beginig ...
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  #17  
Old 11-28-2009, 02:41 PM
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Ryastar Ryastar is offline
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weird, I've never seen my royal snakes' lunge get dodged, and my green dragons' abilities are always hitting too.
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  #18  
Old 11-28-2009, 02:45 PM
DGDobrev DGDobrev is offline
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Quote:
Originally Posted by Ryastar View Post
One important thing about dodge chances is that abilities that do damage cannot be dodged. I am about 90% sure about this, since I have never seen them get dodged, and it makes sense that these things can't be dodged since they are not, strictly speaking, attacks.
It depends on the ability. Demonologists' draining can't be dodged. On the other hand, Knights' Circle attack can be dodged. If the ability is close combat and requires weapon use to do it, it can be dodged.
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