Quote:
Originally Posted by InfiniteStates
I haven't noticed problems with the gravity model myself. Just the other day I was messing about in a jet (trying to get a screen shot for that other thread) and I accidently clipped my belly on the ground trying to pull out of a dive. It was the most gentle of collisions but it made the camera move out with the "Crashed. X to continue text".
But the jet was just gliding along at an altitude of about 20m. I just had to sit and watch and wait for it to hit the ground. 35 seconds it lasted in that unmanned glide 
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I've actually bumped the ground and NOT crashed. I was impressed with the accuracy of the physics. Just barely brushed the ground in a turn, made my plane bounce up and roll just a bit, and kept on flying.
I think the performance at low speeds is realistic, except that WEP makes it possible to vertical zoom from low speed where it shouldn't be possible. Too easy to climb, affects the tactics of the fights quite a bit, reduces the advantage of altitude.