Quote:
Originally Posted by InfiniteStates
So to answer your question, I think it's less a case of miscalculating bullet projection and more a case of misrepresenting target location. If that makes sense...? 
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That's exactly where I generally see lag, in arcade games with lots of players at high speed. If a net packet is a bit late, and the plane is doing 600kph and turning at what would be about 11 g's, the difference between where the client thought it was, and where the server says to put it instead, is a lot more noticeable.
Lag is also usually caused by the server being overloaded, your 512kbits download is plenty. Most games send data server-to-client at about 60 to 100kbits/s and client-to-server often less than that.
I'm not sure how Raknet works, or if they have dedicated servers, if they don't, then your upload speed is the critical factor, if you host.