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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #11  
Old 10-28-2009, 01:42 PM
LostInSpace LostInSpace is offline
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Gripweed,

Sorry you're having problems with this level. First, up the brightness level in game, this will help you see the transport planes. WEP to the south ASAP (look for the yellow dots) and tell you wing-men to get into formation. Don't bother with any enemy fighters or ground targets. Keep checking your map to make sure you are on an intercept course. Charge them head-on an use your rockets! The transports go down real quick. You'll have to turn around to finish off any stragglers from the group. Don't forget to order your wing-men to engage as well (right thumb-pad). As soon as you finish the first transport, check your map and repeat the above.

Try not to use WEP too much on Sim because you'll burn out your engine. I usually fly my IL-2 at tree top level because the enemy fighters will have a hard time seeing you.

I'm working on finishing the campaign on Sim and it's hard trying to ID ground targets in the snow. I've found that ordering your wing-men to attack can help as well as replaying the level on Arcade to try to memorize where the ground targets are.
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  #12  
Old 10-28-2009, 03:45 PM
Gripweed62 Gripweed62 is offline
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OK, let's sort that out. You choose arcade mode. In 'hornet's nest' you fight against waves and waves of planes, there are about 30 of them. You shoot down as much as you can, like 20 or so, and after 8 and a half minutes it says sorry fella, go back to field number one. You try it about 20 times, and then you feel like the one-legged at an ass-kicking-contest and you're close to giving up.
Then you choose realistic mode. You see all in all about 10 to 12 planes. You manage to get down two of them, the rest is taken care of by your comrades. You have about 10 minutes (!) to get there (and in the meantime, on my 6th try, I got it finally too ).
What takes me wonder now: Why is this mission in the arcade mode so much harder than in the realistic mode? Is this a mistake or is it intention? And if it's intention what is the meaning of it? I believe there is hardly anyone who managed this mission in arcade mode. I also like to be challenged, but not beyond frustration. That's why I choose the arcade mode.
I am sorry for roughing up things, I just had to loose some steam.
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  #13  
Old 10-28-2009, 04:12 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by Gripweed62 View Post
OK, let's sort that out. You choose arcade mode. In 'hornet's nest' you fight against waves and waves of planes, there are about 30 of them. You shoot down as much as you can, like 20 or so, and after 8 and a half minutes it says sorry fella, go back to field number one. You try it about 20 times, and then you feel like the one-legged at an ass-kicking-contest and you're close to giving up.
Then you choose realistic mode. You see all in all about 10 to 12 planes. You manage to get down two of them, the rest is taken care of by your comrades. You have about 10 minutes (!) to get there (and in the meantime, on my 6th try, I got it finally too ).
What takes me wonder now: Why is this mission in the arcade mode so much harder than in the realistic mode? Is this a mistake or is it intention? And if it's intention what is the meaning of it? I believe there is hardly anyone who managed this mission in arcade mode. I also like to be challenged, but not beyond frustration. That's why I choose the arcade mode.
I am sorry for roughing up things, I just had to loose some steam.
No probs, we understand. As I said before, the difficulty level says more about the flying than the mission difficulty. This concept was overdone a bit in this particular mission.
I think this is what happened: They thought: now let's make a huge dogfight. So they made the objective to kill x planes. They stuck to the concept of 'kill everything in Arcade', and thus this mission was made.
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