Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > NecroVisioN > Mods

Mods NecroVisioN MODs and other improvements

Reply
 
Thread Tools Display Modes
  #11  
Old 03-13-2009, 03:40 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by Gniarf View Post
Ok, I have a few questions:
1-What's the diffrence between 3d mesh and 3d model?
2-What happens if I negate vertex uv coordinates (or rather only u cooridnates)?
1. My guess: mesh is a raw model - a skeleton if you like - without any particular detail (like texture, dynamics, etc) associated with it.
2. No guess on that one.
Reply With Quote
  #12  
Old 03-13-2009, 08:56 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 180
Default

hehehehe

..I had to write a special program to parse pkmdl files and invert vertex normals, though...
...And there are still some glitches...for example I wonder where that giant ammo bar popped from...

But, hehe, Gniarf's HaPpY atm.
Attached Images
File Type: jpg hehe.JPG (457.3 KB, 19 views)

Last edited by Gniarf; 03-13-2009 at 09:09 PM.
Reply With Quote
  #13  
Old 03-13-2009, 09:30 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Cool

Quote:
Originally Posted by Gniarf View Post
hehehehe

..I had to write a special program to parse pkmdl files and invert vertex normals, though...
...And there are still some glitches...for example I wonder where that giant ammo bar popped from...

But, hehe, Gniarf's HaPpY atm.
Wow, that's a very impressive screenshot!
The giant bar come from the amount of the ammo in the clips - at least the bars have grown in my Armour of God mod when I increased clip size.
Reply With Quote
  #14  
Old 03-13-2009, 09:40 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 180
Default

Yeah, but I did not mod clipsize!
I think it was because the weapon was stuck at the reload animation.
After creating a patched pkmdl, you need to copy all the .ani files too and rename them [name of the pkmdl].[name of the anim].ani... And I hadn't done that when I took the screenie, so there was no reload anim (still, I don't get the no reload anim=infinite clip thing, but nevermind)
Reply With Quote
  #15  
Old 03-18-2009, 09:47 AM
Dark Knight Dark Knight is offline
Approved Member
 
Join Date: Mar 2009
Posts: 16
Default

Quote:
Originally Posted by Gniarf View Post
hehehehe

..I had to write a special program to parse pkmdl files and invert vertex normals, though...
...And there are still some glitches...for example I wonder where that giant ammo bar popped from...

But, hehe, Gniarf's HaPpY atm.

OMG very nice idea!

and what about two rocket launcher in both hands?

btw, for dual weapons you should increase ammo capacity
Reply With Quote
  #16  
Old 03-18-2009, 11:24 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by Dark Knight View Post
and what about two rocket launcher in both hands?
How can you hold two rocket launchers in one hand?
Reply With Quote
  #17  
Old 03-18-2009, 11:33 AM
Dark Knight Dark Knight is offline
Approved Member
 
Join Date: Mar 2009
Posts: 16
Talking

Quote:
Originally Posted by Csimbi View Post
How can you hold two rocket launchers in one hand?
no, i mean One rocket launcher - in each hand. (two hands = two R.L.)
is it possible to realize?
Reply With Quote
  #18  
Old 03-18-2009, 06:52 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 180
Default

Quote:
Originally Posted by Dark Knight View Post
no, i mean One rocket launcher - in each hand. (two hands = two R.L.)
is it possible to realize?
I'm affraid it's TOTALLY Impossible; it would cause a buffer overflow in the PlayerEnabledWeapons array, overwriting part of the AI code, forcing it into 0x00001337DEADBEEF mode...nothing good...


Quote:
Originally Posted by Csimbi View Post
How can you hold two rocket launchers in one hand?
We can't, but there are other options...Damn I wish we had this one. Modelling, anyone?
Attached Images
File Type: jpg impossible.JPG (62.9 KB, 18 views)

Last edited by Gniarf; 03-19-2009 at 04:58 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.