#11
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Any news if this will be addressed? Personally I now think the waves aren't too bad, I just wish they 'crashed' on the beaches.
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#12
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Obviously this is a very low priority at this moment, but Foobar's second image in his last post summed it up nicely. Look at the two different ship sizes in that photo. The larger ship v.s. the waves looks just about perfect.
I'm not a programmer, but wouldn't it be pretty simple to just set the waves textures to 1/2 scale and the same with whatever programming generates the waves? waves.ini waves enabled = 1 (value) wave scale = 50 (percent) wave speed = 75 (percent) waves detail level = 5 (value) wave nitpicking = 1 (value) |
#13
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well, water was one of the things that is a placeholder supposedly. so we should just wait i guess.
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#14
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I've always thought the clod water to be a rather over scale. Thankfully the waves aren't in fast-forward mode anymore though. Not sure if the devs would compress the detail much more however, as five times more detail onscreen might mean 5x more resources to run it.
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#15
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seems like almost everything in the whole entire game was/is a place holder
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#16
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Its weird how the players notice things completely different to the casual on looker. My wife walked past (normally she isn't the slightest bit interested!) and said "the waves are wrong!" I looked at her and asked what was wrong about the waves..she said the waves were coming inshore at a 90 degree angle to the beach (on the particualr section of coast I was over!)
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#17
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It can get pretty choppy in the North Sea. I have been on it a few times so I can talk from experience. What we need here is a Geography master. Surely it depends on high or low tide on the coast lines, prevailing wind direction and speed.
Maybe its because the dynamic weather isnt fully working? |
#18
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[Posted earlier]
The waves look very unrealistic from high up. They should not be visible. They make the cliffs look much too small and as they are a crucial indication of the scale of objects they also give a wrong impression of altitude.
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#19
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Quote:
Weather conditions! Im looking at this and the width height is five metres. http://www.northseaweather.co.uk/ How can you compare a fine day with an image of the game?! Are your weather conditions the same? Thats like comparing a rough day with a calm day and saying its the same place so it should be the same. Your photo is from about 3 times the height and a different angle. Is the in game weather conditions working with the sea yet? Have you ever seen or been on the North sea? You take something as complex as weather and add a photo of a totally different weather front and think "thats how it must be"? Have you even considered the complexity of it all? Last edited by 5./JG27.Farber; 01-15-2012 at 01:05 PM. |
#20
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I think the waves are too big which destroys our ability to judge heights.
Some definitions from bom.gov.au Quote:
Quote:
I hope what we've got currently are just place holders. We need a realistic representation of both to be realistic. Why? First off, to be able to judge our height above the waves for keeping under the radar, and skip bombing etc. at the moment we're fudging it. Second, we need "sea's" to be able to accuratly judge wind speed and direction when traveling over bodies of water. ( see Beaufort scale - http://en.wikipedia.org/wiki/Beaufort_scale) Third, we need swells (well I do more than most ) to be depicted accurately because when your ditching your aircraft judging swell size and direction should play a major part in determining if you ditch successfully and survive the landing or plough in and die. At the moment waves, no matter how big, are just eye candy! How important is getting this model accurate? At the moment the developers have got their hands full and I expect all the modeling aspects are way down the list. But Hopefully it would be simple to reduce the wave size so that it looks more like a 'average' day. Cheers! Last edited by Skoshi Tiger; 01-15-2012 at 01:08 AM. |
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