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Ghost of Moscow: Death to Spies Upcoming stealth-action for PC and Xbox360 |
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#11
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if paradox interactive can "save" haggard like they saved ino-co after 1c dumped them I think that would be the optimal scenario. although of course I don't know the deals ino-co have with paradox, so they might still be screwed once paradox have no more use for them. but right now they are still getting work done and games released. this is a separate rant, and unrelated to 1c/haggard, but paradox seem a bit too focused (or unfocused as the case is hehe) on following the latest popular garbage these days but without really the conviction to stick to something and actually see it through or let it turn into something. like their CONNECT community system/initiative seem pretty much abandoned already (connect.paradoxplaza.com). way too hung up in the american pr tech bubble idiocy. they're not actually interested in building a community on there, it's just the next wave of pr buzzwords they have to adhere to. but regardless of their twitter/facebook shenanigans they're still releasing a lot of great games, and seem interested in releasing great PC focused games. |
#12
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It's also a pity to see that publisher strategy changed and focused just on selling others products, without internal development.. i dont now what will happen when retail completly dies and only digitial distribution will left and studios will deliver products directly to customer without any need of distribution services.. Quote:
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#13
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#14
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Interesting idea. Perhaps it will be good to publish a demo-version at first to attract attention. But another side of Steam publish - it will be PC only release. Anyway, you will need another publisher for xbox release...
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#15
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Well, demo of cause - maybe. And yes, PC only release.. without publisher we can't release it on xbox.
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#16
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Also, I think it would be a good idea to release it in two different parts rather than the game ending up like Duke Nukem Forever and Splinter Cell Conviction. |
#17
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Oh, no |
#18
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Sad news to hear about DtS3 being dropped by 1C, sad to see 1C turn into what they have recently. They were my new favourite publisher/game producer.
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Go indie and release through Steam, Gamersgate, Green Man Gaming etc., seemed to have worked for Flying Wild Hog and their game Hard Reset. You have to be really on top of communicating with the community though, do it well and your game will do well. Can't you release it on Xbox Live Arcade? Hydrophobia did that, released it first on Xbox Live Arcade then on Steam. It sold a lot I think. Last edited by Jason; 01-01-2012 at 10:40 AM. |
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#20
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