You probably made a good choice with picking Poison Cloud because I found the stock Gizmo seriously lacking.
I'm actually currently working on the Gizmo routine in CW and the stock AI didn't really work very well there either.
I added a lot of "neat" descriptions to Gizmo when it uses its abilities (i.e. Gamma Destructo Ray or whatever its called when it attacks units), variable charges (i.e. in excess of 3, that animate its little "glowy" things on top of it properly), and figured since it was advanced technology, it should be able to not only heal but reanimate "primitive" tissue / creatures. I dramatically improved its AI, although I think I've made an even better improvement in the CW development (that will get rolled back in my TL mod eventually).
As far as Poison Cloud is concerned, the primary stock strategy for it is the way you're using it - it was effectively useless at damaging enemies. So I changed its capabilities in my mod making it more suited for what it was intended (i.e. damaging the enemy).
You'll find that my mod is replete with examples like this where I took what I thought were poorly implemented spells / unit / spirit abilities and made them more usefull.
Also the children give bonuses to units that you may not necessarily consider using and so I find that as I play my mod I use signficantly more units than I did when I played the stock game.
For example, if you marry Feanora, her human form gives bonuses to animals while her frog form gives bonuses to snakes, spiders, thorns, devilfish, dragonflies, and beholders. Her children draw mostly from the HOMM3 Fortress heroes and hence give more bonuses to snakes or dragonflies for example. You can also marry Diana (the River Fairy - she gives bonuses to forest creatures) and there is a new Orc wife (Orcelyn) to give bonuses to Orcs.
So if you have time in the future to play my mod, I think you'll enjoy it much more than the stock game!
/C\/C\
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Originally Posted by trentjaspar
Ah, Gizmo only rezzes in your mod-- that's a huge distinction! I'm glad I didn't already get Gizmo. I'd rather upgrade the abilities I use. It's possible Gizmo might make more sense later when I have more troops with large HP (so that the healing is useful).
I did end up getting Poison Cloud because, when used carefully, it can help regain mana at the end of a fight, and I don't have any critical upgrades left to my other Sleem skills.
Always nice to hear from a modder-- thanks for replying.
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