|
Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
I've created additional "teutonic.serjant.infantry.crossbowman.propert ies" (exact copy of "teutonic.militia.infantry.crossbowman.properties" ) and StateMachine.LoadFromFile = .\data\aix\units\west.europe\infantry\west.europe. infantry.crossbowman.aix
|
#12
|
|||
|
|||
and how you add it to tech tree?
|
#13
|
|||
|
|||
..\data\maps\global\teutonic.order\map.grade.tree
Code:
[*] : struct.begin template=crossbowman_inf x = 0 y = 2 links : struct.begin link=serjant_crossbowman_inf armyexp=666 gold=666 struct.end struct.end [*] : struct.begin template=serjant_crossbowman_inf x = 0 y = 1 links : struct.begin struct.end struct.end Last edited by Goblin Wizard; 11-27-2011 at 06:21 PM. |
#14
|
|||
|
|||
Your must add it also to west.europe.race.objectcollection file. but for the values you must verify also the init state of aix related to type of unit. My suggestion is to use the debug much for verify the things and if pass by some routines.
|
#15
|
|||
|
|||
Quote:
Code:
var infSerjantCrossbowmanIndex : Integer = 54; |
#16
|
|||
|
|||
Quote:
|
#17
|
|||
|
|||
Quote:
I'd say so much more. Also wanna give you my thanks for helping alot, and your help is very appreciated |
#18
|
|||
|
|||
So, Goblin Wizard, did it work :O?
Havent taken much notice but, I just realised you made an additional unit.. xD. That is very nice. I Really think there should be better Crossbowmen, aswell as better archers. |
#19
|
|||
|
|||
Yes, it works but you need to start new campaign. Now, I'm working on making other nations playable but it's not so easy. I need to learn a lot about the game and engine but I think it's doable. Funny thing is that I have very little time to play. Modding takes a lot of time and it's simply more enjoyable.
|
#20
|
|||
|
|||
Hello
Yea two little things
A) Just noticed the militias robbers (their troops) use the same banners as your own troops, should it be different? (saw it on a unit of crossbowmen) B) Pikemen cant use loose formation, so why put the option for it? |
|
|