Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Mods

Mods Everything about mods

Reply
 
Thread Tools Display Modes
  #11  
Old 10-20-2008, 06:25 PM
bugmenot bugmenot is offline
Approved Member
 
Join Date: Oct 2008
Posts: 119
Default

Thank you bman


Very nice mod.
________
girlfriends pics

Last edited by bugmenot; 01-23-2011 at 01:02 AM.
Reply With Quote
  #12  
Old 10-21-2008, 02:27 PM
ender ender is offline
Approved Member
 
Join Date: Oct 2008
Posts: 37
Default

thanks for the mod.
i hope you want to mod this game at same level like ufo-et
Reply With Quote
  #13  
Old 10-21-2008, 07:55 PM
Smoke Smoke is offline
Registered Member
 
Join Date: Oct 2008
Posts: 2
Default

Doesn't seem to work in 1.6b7?

The time thing above the mana rage bubbles gives a popup like
Quote:
Days: 5
Time od Day: Daytime
But there's nothing with a time in the "HH:MM" format in that popup.
So i wonder why the the time_gen() function you hooked up for your accelerate_manaregen() function would be called wehen i hover over that area?
Reply With Quote
  #14  
Old 10-21-2008, 11:21 PM
bman654 bman654 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 226
Default

I have 1.6.5 so that file I uploaded came from 1.6.5. I guess 1.6b7 doesn't display the time when you hover over the globe hence it doesn't work. Maybe you should apply the 1.6.5 patch? Or else try inserting my code in another function in that file. I recall seeing a is_daytime() function or something that might do the trick for you.
Reply With Quote
  #15  
Old 10-22-2008, 01:57 AM
bugmenot bugmenot is offline
Approved Member
 
Join Date: Oct 2008
Posts: 119
Default

Quote:
Originally Posted by bman654 View Post
I have 1.6.5 so that file I uploaded came from 1.6.5. I guess 1.6b7 doesn't display the time when you hover over the globe hence it doesn't work. Maybe you should apply the 1.6.5 patch? Or else try inserting my code in another function in that file. I recall seeing a is_daytime() function or something that might do the trick for you.
Thanks for the tip.

I decided to try this modding thing, didn't have a clue at first (looking for something to extract the .kfs files, didn't realise they were just renamed zips).

A bit surprised there was no modding tutorial on in the forum, but doing what I thought would be a simple change served as quite an interesting exercise.

I've edited your mod_165_acceleratedmanaregen.kfs, all the complex code you did in the accelerate_manaregen function is untouched, I just added one line to the gen_day_time function.

If you'd like this removing or in any way feel it's stepping on your toes let me know and I'll remove edit this post.

It seems to work in 1.64 now, although I really should update to 1.65, but I'd rather not unless 1.65 does something useful (like a bugfix which affects me, or a useful new feature. 1.64 has the convenience of no atari video and not needing the disc).
________
portable vaporizer
Attached Files
File Type: zip mod_164_acceleratedmanaregen.zip (2.5 KB, 148 views)

Last edited by bugmenot; 01-23-2011 at 01:03 AM.
Reply With Quote
  #16  
Old 10-22-2008, 03:57 AM
bman654 bman654 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 226
Default

oh it wasn't working in 1.6.4 either? Thanks for doing a 1.6.4 version.
Reply With Quote
  #17  
Old 10-22-2008, 07:22 AM
aaaaa aaaaa is offline
Approved Member
 
Join Date: Oct 2008
Posts: 37
Default Mod with Configurable rage mana change rate.

Configurable rage mana change mod

This mod adjusts rate of rage drop and mana regen by time.
The rate of rage, mana change can be set separately.

To adjust change rates, modify 'config.txt' (from /sessions/base/ses.kfs)
Example (from config.txt)
mods {
mod_rage_change=-60
mod_mana_change=20
}

Modify mod_rage_change for rage, mod_mana_change for mana, respectively.
Value is percent offset from rate of original change. (100%)
Negative number (-99 ~ -1) means slower change percent.
Positive number means (1 ~ 1000 ) means faster change percent.
Ex) -60 means 40%, 100 means 200% of orignal rate.
Current setting is 40% rage drop, 120% mana regen.

This mod also includes instant mana refill function of
"Accelerated Mana Regen" mod authored by bman654.
When you want full mana, just hover your mouse over the time-of-day indicator.
(little picture of the sky in lower left side of screen)
Then, mana is fully refilled and rage drops accordingly.

To install:
Extract 'mod_ragemana_change.kfs' and 'config.txt' files from ZIP file.
Put them to <GAME_INSTALL_DIR> (King's Bounty. The Legend)/data/mods folder.

To remove: Remove these files from mods folder and restart game.

This mod is based on "Accelerated Mana Regen" mod authored
by 'bman654' @ KBTL forum. Thanks, bman654 & BugMeNot.

-------
Version: "King's Bounty: The Legend" version 1.6.4, 1.6.5
Date: 2008. Oct. 22
ZIP file name: mod_ragemana_change_v1.zip
By SimCutie (or 'aaaaa' @t KBTL official forum)

Forum URL: http://forum.1cpublishing.eu/showthread.php?t=4984

Affected game files: (from sessions/base/ses.kfs)
config.txt, logic_hero.lua, textgen.lua

-------
Attached Files
File Type: zip mod_ragemana_change_v1.zip (13.1 KB, 109 views)
Reply With Quote
  #18  
Old 10-22-2008, 01:23 PM
bman654 bman654 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 226
Default

^^ Just an fyi....the interface mod uses config.txt also so the above isn't compatible with the interface mod without some manual merging by the user during installation.
Reply With Quote
  #19  
Old 10-22-2008, 06:32 PM
aaaaa aaaaa is offline
Approved Member
 
Join Date: Oct 2008
Posts: 37
Default Fixed UI interface mod

I modified spamm's UI interface mod to be compatible with my mod.
The config.txt file is now moved out from kfs file to separate file.
This is version is for patch 1.6.4 and above. The interface mod for patch 1.6.b7 don't have config.txt, so no conflict with mine.

Config.txt of my mod already has same feature to disable startup logo. So, to use both mod in patch 1.6.4 version, just throw away the config.txt from this fixed interface mod and use config.txt from my mod.

I think that other modder should keep 'config.txt' as separate file out of kfs file as my mod did. The config.txt file is kind of 'master file' for modding and may be used by other mods for various purpose. Keep it separate file for well-behaving mod with others. And mark your modification on it clearly for easier integration.
Attached Files
File Type: zip mod_164_eng_interface_fix.zip (118.6 KB, 56 views)

Last edited by aaaaa; 10-22-2008 at 06:43 PM.
Reply With Quote
  #20  
Old 10-25-2008, 01:28 AM
peprik peprik is offline
Registered Member
 
Join Date: Oct 2008
Posts: 6
Default

Quote:
Originally Posted by bugmenot View Post
Thanks for the tip.

I decided to try this modding thing, didn't have a clue at first (looking for something to extract the .kfs files, didn't realise they were just renamed zips).

A bit surprised there was no modding tutorial on in the forum, but doing what I thought would be a simple change served as quite an interesting exercise.

I've edited your mod_165_acceleratedmanaregen.kfs, all the complex code you did in the accelerate_manaregen function is untouched, I just added one line to the gen_day_time function.

If you'd like this removing or in any way feel it's stepping on your toes let me know and I'll remove edit this post.

It seems to work in 1.64 now, although I really should update to 1.65, but I'd rather not unless 1.65 does something useful (like a bugfix which affects me, or a useful new feature. 1.64 has the convenience of no atari video and not needing the disc).
Thanks for the mod - it works nice with my 16b7 patched to 164. (bugmenot version)
There are some "glitches" though.
1. I found it to be "cheat" some times - as you can recharge your mana instantly, while the game is paused- like when there are 2 strong enemies running on you from both directions of narrow corridor, it can save your life, but then is cheating imho

2. there is probably bug, and maybe its not in the mod, but in the game (but i didnt noticed it before staring using this mod): my total mana was already 2x rised by 30!! after opening treasure chest, which supposed to be containing only gold. Well its nice, but I start to feel like cheater again.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:56 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.