#11
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# 512+ avg damageable components per aircraft # 1:1 scale map # Online Training plane with trainee and trainer in same aircraft # Most detailed ground vehicles in any flight sim ever # Impressive attention to detail to the 12 (plus variants) player operated aircraft # Direct Damage # bi-aural sound in future patches/add ons # Dynamic volumetric weather and clouds # possibly player controlled Anti-aircraft fire and vehicles # Korean war in addition to at least 2 other expansions and respective vehicles and aircraft. Do you need us to go on? |
#12
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Learn a few things before you refute and discount information.
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#13
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And how is any of your objections any different than when the original IL2 came out? I've enjoyed BoB:WoV, but their damage model was non-existent. You never knew who, what, where, or when you were hit until your wing fell off. Were these critical hits? Were they glancing blows? Could you take one more swipe at the 111 before you disengaged? One would never know. Sure you heard the ping ping ping of ammo hitting your craft, but had no idea of what was being hit. You'd get a shudder, and then poof. Off goes your wing. I won't make light of 50 bucks, but most X Box/PS3 games are 60 bucks. I KNOW I'll have CoD on my hard drive for years. It's not a lot of money in terms of time on my hard drive and the hours upon hours of enjoyment that I'll get from CoD. To me THAT's a bargain in today's economy. The ONLY thing (now that I know a bit more about STEAM) that would ruin CoD for me is the AI. With complex engine management there shouldn't be any FM cheats that the AI use. I won't abide or support that. I think Oleg will have made many advances in AI. But features? I'm willing to wait and see. I've seen and followed enough to know that I'll be satisfied (pending AI) to purchase in a NY minute. Last edited by Robert; 03-12-2011 at 04:50 AM. |
#14
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True, it would be better to have them in a readily available compiled list, but on the other hand probably 80% of the people here know the answers to most of these questions by far as evidenced by the amount of replies you got. All you have to do is ask them nicely Quote:
If 99% of the community are not interested in flight and damage models then they are playing the wrong kind of game. It's their job to switch genres, not the 1%'s job that used to be the majority to approve of turning their game into easy mode by default and use the spare hardware resources to accommodate their taste, especially when they can perfectly well turn down the realism options and fly around in circles all day long if it pleases them. What you describe is similar to a few thousand people suddenly turning up to a football match and trying to convince the long-time fans that fouls and offsides are stupid rules that interfere with the action, plus the players should probably be wearing something cooler instead of those stupid shorts and t-shirts that make them look like little boys, just because they currently happen to be the majority on the stands |
#15
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I guess people dont know what in the **** trolling is anymore. I was asking for a comprehensive list of features that should be on the website not that the game has no features. It still is a little odd that we dont have any good videos with two weeks to release. There is a plethora of screenshots but screenshots dont sell games.
Last edited by TacKY; 03-12-2011 at 05:41 AM. |
#16
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I can't go through the full list of features myself as I'm sure I'd misspeak and list something either not finished or I'd forget one. Frankly, I think CoD is at a point in finances/development where it HAS to be released or possibly never recoup their investment. I'm probably wrong, and we'll never really know. On top of that it's been admitted that features that Oleg wanted to implement would never run on PC with today's power. Regrettably (for Oleg and the community) these are left out or turned off until a point when PCs reach an attainable level of power that the features can be utilized. Things like dynamic weather and clouds are one such example. The clouds ARE in the mission builder (or is that dynamic weather - it's late here and I'm not positive which now). Use at your own risk. Personally, after taking a few trips around GB I plan on loading a mission to see how these look..... at 1 frame a second of course. Also, after watching the development these last two years I pay attention to the little things, and believe that if little things are taken care of to such detail, then the big things can't be omitted or of far less quality. Patience. It's a virtue..... or at least a heart saver. |
#17
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If it was only the stick you need...
Stick: $100+ Pedals: ~$100 GPU:~$300 TIR:~$150 Maybe CPU too. lol Play Sims3 or something like that. Last edited by swiss; 03-12-2011 at 07:10 AM. |
#18
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I am trying to work on the angle that playing CoD with my 6 year old boy will count as ‘Quality Time’ and by buying her presents. I’m not sure if I am being successful! |
#19
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#20
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It's got a flyable Blenheim. And if it looks and runs as well on low settings for me as Il-2 does on high; anything else is cake.
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