#11
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Heh, heh! should've had a little wager there mate! |
#12
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I think the main problem with the trees is their density: it's incredibly hard to see tree-trunks when flying (certainly if I have flown over England, the trees just appear as clumps of dense foliage on the ground) so the team should really look into assessing how they look and interact together. The trees in RoF look great when flying, and despite being basic objects, look better to my eyes than CloD's trees.
Nice screenshots in this update. I'm awaiting the news on the patch more eagerly though.
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#13
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I can't understand why we have 2 same thread now about Friday update...
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#14
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is more to come for this week update?
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#15
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Quote:
We have this one for discussion and your thread for questions (just like last week). |
#16
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The last few update threads have been questions only, with a general discussion thread to supplement it.
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#17
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So does the 109F indicate a Barbarossa map and campaign?
Though it'ld be good in a 'leaning accross the Channel ' senario or North Africa as well. Oh do we know what model? Last edited by Skoshi Tiger; 06-29-2012 at 02:36 PM. |
#18
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Ok, I'll read and ask in the main thread only.
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#19
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Does Lagg cockpit have less polygons than Spitfire's one for instance? I notice that canopy curves are more angular when viewed from the inside than in a Spit. I really hoped they would be more rounded.
Textures may be a bit worse because of worse Soviet paint. It is not a problem. Maybe it is just me. Love CloD's 109 and Spit cockpits - top notch work. Last edited by Ataros; 06-29-2012 at 02:50 PM. |
#20
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Quote:
Eagle |
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