#11
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The screenshots were taken on several computers, mostly on an Intel Core 2 2.66GHz with 2 Gigs of RAM and an NVidia 8800 GTX and a Athlon 64 3800+ 2.0 GHz with 2 Gigs of RAM and an NVidia 260. We can't tell you yet about minimum specs for release, it's too early for that. Those are usually determined towards the end of a beta test. |
#12
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Looks like Oblivion a bit. Always wanted to strafe those blighters in Cyrodiil...
Edit: Thanks Luthier. Good to know |
#13
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Thanks for taking the time to answer us, luthier!
Considering it's still alpha, it looks extremely promising. And that's just scratching the surface. I'm looking forward to some more details on what's under the hood. |
#14
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It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.
Question to Oleg: Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played? |
#15
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#16
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Hello Oleg,
Given the increased quality of terrain: have you considered consulting ecologists? It could be relatively easy to develop rules for vegetation at different altitudes. Using data from SoW's weather engine it might even be possible to take into account rainfall. At smaller levels of spatial ecology could be shown in textures (although this is probably doable simply by having references and an artist with a good eye). Glad to hear your feeling better. -Avimimus P.S. It would be good to leave some engine support for being able to look away from the gunsight while in a gunner position. The decision not to fully model gunner positions makes sense in most cases. However, for modelling the night war it could become important. P.S.S. Does the SoW flight model still function at atmospheric pressures greater than 1 atmosphere? |
#17
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Wonderful!
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#18
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*shrug* Looks like the IL-2 engine with grass, some self-shading and bit more bump-mapping, to be honest. Doesn't look like there's anything different about the particle system, for example. It'll be more interesting when we get some more information about the inner workings of the sim, certainly.
The aircraft, though! Beeaauuuuuuuutifully detailed Spitfire and 110! |
#19
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I just have one question about the water. Can't find that video from 1946 feats CD that was showing waves hitting the beach and that video was stunning. From the pics, it seems that water is not what was shown back then. Please, don't get this wrong. I know it's still alpha and It is indeed very nice. Still, can we have some pics in the next update of the beaches? I'm very interested in that, what can I say. Planes, specially cockpit that is show are spectacular.
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#20
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