#11
|
|||
|
|||
The pictures look very good (I am at loss of superlative words to describe them). I had given up hope and hadn't been here for awhile. I'm glad I did. I'm eagerly waiting for something to test or play.
Perhaps you should share how you did get the editor working? I have understood that it's almost impossible to use. |
#12
|
|||
|
|||
Quote:
You need to have the updates for crossworlds to get it stable and you also need to work on a new campaign, if you try and modifie the existing campaigns it will be unstable. UPDATE ON RSE Im now done with the landscaping, making actors now for shops and some heros. Also some small Changes on some companions Some slot modifications. Added a grand strategy medal level 5. Taking suggestions for other medals for a fifth level. Making army templates for a big diversity for enemies. Ecania |
#13
|
|||
|
|||
Hope you progress without much problem ecania
You said suggestions for medal lvls, here`s some i added to my game : 1)Iron warrior From medals.txt Code:
medal_iron_warrior_1 { category=o image=heroitem_medal_iron_warrior.png hint_config=object_item label=itm_medal_iron_warrior_1_name hint=itm_medal_iron_warrior_1_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human medclass=0 use {} fight { { filter { belligerent=ally } dbonus=physical,0,3,0,-100,0,0 attack_on= attack_off= } } mods { rage=limit,5 } propbits=medal params { max1=20 max2=60 max3=140 max4=260 order=10 complex=1 param=0 var1=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance var2=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance var3=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance var4=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance } Part from eng_rewards.lng Code:
reward_iron_warrior_1=+5 Rage<br>Incrase your troops physical damage 3% reward_iron_warrior_2=+10 Rage<br>Incrase your troops physical damage 6% reward_iron_warrior_3=+15 Rage<br>Incrase your troops physical damage 10% reward_iron_warrior_4=+20 Rage<br>Incrase your troops physical damage 15% Code:
medal_fire_mage_1 { category=o image=heroitem_medal_fire_mage.png hint_config=object_item label=itm_medal_fire_mage_1_name hint=itm_medal_fire_mage_1_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human medclass=2 use {} fight { { filter { belligerent=enemy } rbonus=poison,-2,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=enemy } rbonus=magic,-2,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=enemy } pbonus= dbonus= rbonus=fire,-2,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=enemy } rbonus=astral,-2,0,0,-100,0,0 attack_on= attack_off= } } mods { mana=limit,5 } propbits=medal params { max1=60 max2=180 max3=400 max4=700 order=10 complex=1 param=0 var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain Part from eng_rewards.lng Code:
reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2% reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4% reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7% reward_fire_mage_4=+20 Mana<br>Reduces enemy elemental resistances by 10% |
#14
|
|||
|
|||
Hiya all
update time Working on some medals. Medals so far is: Trap medal has got some more features, it has 5 levels and have also got 1+ attack for every level on medal. Iron warrior medal has more features, it has 5 levels and the bonus is 2,4,6,8,10% more allied unit defense of current value. Dragon Slayer medal also got more features, it has 5 levels and bonus is allied unit psychical damage 2,4,6,8,10% of current value. Grand Strategy Medal getting 6 levels, if bonus not decided, prolly bonus on last level leadership count lvl4 - 1800 lvl5 3000 lvl6 4500 Debir, purple cave,white crystalcave, scarlet island, bolo, and rusty anchor is ready to go. Thats all for tonight Ecania |
#15
|
|||
|
|||
Hello everyone
Has been a while after last update, but now its about time to write somthing. The Campaign is mostly ready, hardest thing is to try and balance it with so much new land and armies. And since game suffers from be to easy after a bit it gonna be the same here, but I try to do what I can to do it more interesting. NEWS FROM LAST TIME The skill tree have been a little bit reworked, some skills now have 4 levels and some have slightly moved in the trees. Also the warrior tree has 1 more skill and the Paldin tree has got a changed skill. You can see on the screenies. Also on the screenies you can see a Blue Dragon ( Ice Dragon) wich is a new troop in the game. Demons also got a Dragon, the Flaming Dragon. The Undead Lizardmens elite troops is in the game before you arrive to Red Sands and can also pop up in stores so you can buy them - Walking shadows and Necrox. The Medals has gotten an overhaul, not fully tested yet. There are over 20 new heroes to fight and who knows, could be a couple more. I reilly hope I will finish this very soon now, so the release is closing in Have a great time Ecania |
#16
|
|||
|
|||
Need a few testplayers and bugfinders for this new Campaign, post here if you are interested in testing it.
You need Crossworlds 1.3.1 build 6171 to play this Campaign. First 2 post has priority. Ecania |
#17
|
|||
|
|||
Bump
Last edited by ecania; 06-03-2014 at 05:33 PM. |
#18
|
|||
|
|||
Many thanks for your work.
|
#19
|
|||
|
|||
A couple of days away without checking this and what happens. I didn't get a chance to volunteer for the testing.
|
#20
|
|||
|
|||
@ecania
I`m sure you did great job with mod, and appreciate chance for trying it. But right now in my area are horrible floods, and i really have no time for playing it. Hope to tide up things in and be back to normal functioning soon and will relax with your mod. Dont hold grudge, this forum is a bit dead , but post link to your mod and i`m sure players will check it out. Take care, and have fun ppl |
|
|