#11
|
|||
|
|||
Well, it is a 3 to 4% chance... To see whether it works or not, open the mod file with winrar, open the one file with notepad, then search for rune.add. Look for the part that says game.rand (1,100)<=3, change that to <=100. You will get rune 100% of time.
I personally prefer to set the percentages to a little higher during normal play, to 30% or so, but that is primarily because the game is giving me all lv 1 units in shops. |
#12
|
|||
|
|||
it doesnt work with KBMasterMod, because there is another arena.lua file in that mod. I am not sure if I can do this, because the KBMasterMod is made by another, but if you want to make it work do this:
1. Open KBMaster_2.2.2 file with winzip/winrar (in your data/mods directory) 2. in prescript 2.2 directory in the .kfs file open arena.lua (open it with notepad) 3. ctrl+g (or the command go) go to line 345 4. after function calc_bonus( fake_win ) --ftag:bonus insert this local hero_class=Game.HSP_class() if hero_class == 0 then if (Game.Random(1,100) <= 3) then Bonus.add("rune_might",2) end if (Game.Random(1,100) <= 3) then Bonus.add("rune_mind",3) end if (Game.Random(1,100) <= 5) then Bonus.add("rune_magic",4) end if (Game.Random(1,100) <= tonumber(Logic.hero_lu_skill("rage_control"))*10) then if (Game.Random(1,100)<=50) then Logic.hero_add_item("mana_potion",2) else Logic.hero_add_item("rage_potion",2) end end elseif hero_class==2 then if (Game.Random(1,100) <= 5) then Bonus.add("rune_might",4) end if (Game.Random(1,100) <= 3) then Bonus.add("rune_mind",3) end if (Game.Random(1,100) <= 3) then Bonus.add("rune_magic",2) end if (Game.Random(1,100) <= tonumber(Logic.hero_lu_skill("alchemist"))*10) then if (Game.Random(1,100)<=50) then Logic.hero_add_item("mana_potion",2) else Logic.hero_add_item("rage_potion",2) end end elseif hero_class== 1 then if (Game.Random(1,100) <= 4) then Bonus.add("rune_might",3) end if (Game.Random(1,100) <= 3) then Bonus.add("rune_mind",3) end if (Game.Random(1,100) <= 4) then Bonus.add("rune_magic",3) end if (Game.Random(1,100) <= tonumber(Logic.hero_lu_skill("holy_rage"))*10) then if (Game.Random(1,100)<=50) then Logic.hero_add_item("mana_potion",2) else Logic.hero_add_item("rage_potion",2) end end end 5. save file and enjoy |
#13
|
|||
|
|||
Thanks for your help guys, but I still have something to ask.
As I stated earlier, I use the giftbag mod/addon, and the arena.lua file is located in king's bounty folder---->sessions---->items_pack---->new_items--->scripts--->arena Does is still interfere with the bonus rune mod? If so, I will do what you said, The Rider. |
#14
|
|||
|
|||
Can you post a link to download this mod? I have to check it. (Dont worry about the language of the link, I speak plenty of languages )
|
#15
|
|||
|
|||
Yea sure, it took me a couple of minutes to find the link, but here it is
http://forum.1cpublishing.eu/showthread.php?t=12174 It doesn't say what item/sets have been added, but I guess you will discover them yourself. I found a pair of gloves in Debir, at the two houses that sell priests near the mage tower that add a stat ( can't remember which one) and 10 rage when you use a teleportation or a <I can't remember> spell. Keep in mind that you have to start a new game to have a chance at discovering the new stuff. |
#16
|
|||
|
|||
It looks amusing I checked it, follow the instructions I posted, go to line 345 and insert the code in the new arena file (in the mod) and it will work
|
#17
|
|||
|
|||
I did that thing and, ironically, after my first battle I got two might runes, which were overlapping with the gold amount . So, 3% chance for each rune to pop up, or 3% chance for a type of rune?
I like the mod because of the extra runes, but I don't want this to make the game too easy, you know. |
#18
|
|||
|
|||
i cant get this mod to work with the bonus pack, when i copy the text into the arena.lua in the item pack/new items/scripts folder, do i still need to have the original file in the mods folder? i did not have it in there.
also, i set the chance to 100% using the instructions above, and i could not get a single rune on a new game, an old game or anything EDIT: DERP DE DERP function calc_bonus( fake_win ) and function calc_bonus simple( fake_win ) are two different things! my mistake Last edited by adecoy95; 01-18-2010 at 10:49 PM. |
#19
|
|||
|
|||
Quote:
|
#20
|
|||
|
|||
Quote:
|
|
|