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Death to Spies: Moment of Truth Sequel to the popular stealth-action Death to Spies

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  #11  
Old 10-21-2009, 02:01 PM
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Liz Shaw Liz Shaw is offline
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Damn! I was going to post a screenshot showing an edited quote from "King's Riddle", but the script doesn't seem to work properly.

UPDATE: The problem was Haggard Games made a typo in the stopmove script, it should be "Seaman" instead of "Seeman".

Last edited by Liz Shaw; 10-21-2009 at 02:46 PM.
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  #12  
Old 10-21-2009, 07:29 PM
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Quote:
Originally Posted by Liz Shaw View Post
Damn! I was going to post a screenshot showing an edited quote from "King's Riddle", but the script doesn't seem to work properly.

UPDATE: The problem was Haggard Games made a typo in the stopmove script, it should be "Seaman" instead of "Seeman".
Hmm perhaps they were confused switching between three languages,
because the german word for "Seaman" is "Seemann".
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  #13  
Old 10-21-2009, 11:25 PM
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Talking No Comment....

No Comment....
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  #14  
Old 10-22-2009, 08:24 PM
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Default Where am I?

Where am I?
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  #15  
Old 10-23-2009, 09:46 AM
Pizzadvl Pizzadvl is offline
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How do you come on top of the tree and outside the map?
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  #16  
Old 10-23-2009, 10:25 AM
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Quote:
Originally Posted by Pizzadvl View Post
How do you come on top of the tree and outside the map?
I just played around with console command for saving and restoring
spawn position of player character.

Try to do this:
  • Go to the last floor of an level e.g. 3rd floor of first mission
  • Open up console and type: PL_SAVEPOS
  • Start an other mission and stay on the ground
  • Open up console and type: PL_RESTOREPOS
  • See what happens...
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  #17  
Old 10-23-2009, 11:28 AM
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Quote:
Originally Posted by AHO View Post
  • Go to the last floor of an level e.g. 3rd floor of first mission
  • Open up console and type: PL_SAVEPOS
That's not necessary. You can modify _default.pos file with the hex-editor. This file contains x, y and z coordinates as DWORDs (4 bytes * 3 = 12 bytes). So, you can spawn in any place of the level.
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  #18  
Old 10-26-2009, 09:10 PM
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Commong guys, post your screens too!!!
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  #19  
Old 10-27-2009, 11:31 AM
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DtS "Call of Duty: World at War" mod

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  #20  
Old 10-27-2009, 11:32 AM
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Quote:
Originally Posted by forlik View Post
DtS "Call of Duty: World at War" mod

*LOL*
Why did Haggard Games implemented the axe, I discovered it also
when I was translating weapons.shadvs?
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