i gave it a go : this is my script
PHP Code:
//$reference IL2ClodCommanderStats.dll
// v.1_0. script by FG28_Kodiak, ZaltysZ, Oreva, Small_Bee, RAF238thWildWillie
using System;
using System.Diagnostics;
using System.Collections;
using maddox.GP;
using maddox.game;
using maddox.game.world;
using part;
using System.Collections.Generic;
using IL2ClodCommanderStats;
public class Mission : AMission
{
#region Stats Initialization
// For Connection to the IL2 Clod Commander Application
// This allows you to store stats on players within Cliffs of Dover
// Change the following to meet your needs
//
private static string serverName = "5./JG27 SERVER";
private static string serverIP = "127.0.0.1";
// Password is not used currently
private static string serverPassword = "password";
private static Int32 serverPort = 27015;
private StatsRecording stats = new StatsRecording(serverName, serverIP, serverPassword, serverPort);
private Dictionary<String, AiActor> allActors = new Dictionary<String, AiActor>();
private List<ServerCommand> newCmds = new List<ServerCommand>();
private Stopwatch MissionTimer = new Stopwatch();
#endregion
int LastMissionLoaded = 0;
double initTime;
////////////////setting chat messages
private void sendChatMessage(string msg, params object[] args)
{
GamePlay.gpLogServer(null, msg, args);
}
private void sendChatMessage(Player player, string msg, params object[] args)
{
if (player != null)
GamePlay.gpLogServer(new Player[] { player }, msg, args);
}
private void sendChatMessage(int army, string msg, params object[] args)
{
List<Player> Consignees = new List<Player>();
if (GamePlay.gpPlayer() != null)
Consignees.Add(GamePlay.gpPlayer());
if (GamePlay.gpRemotePlayers() != null)
Consignees.AddRange(GamePlay.gpRemotePlayers());
if (army == -1)
GamePlay.gpLogServer(null, msg, args);
else if (Consignees.Exists(item => item.Army() == army))
GamePlay.gpLogServer(Consignees.FindAll(item => item.Army() == army).ToArray(), msg, args);
}
////////////////testing voice messages
public void sendMessagesToAirgroup(AiAirGroup from, double maxDistance)
{
AiAirGroup[] EnemyAirgroups;
Point3d StartPos = new Point3d(from.Pos().x, from.Pos().y, 1.0);
EnemyAirgroups = GamePlay.gpAirGroups((from.Army() == 1) ? 2 : 1);
int i = 0;
foreach (AiAirGroup aag in EnemyAirgroups)
{
Point3d enemyPosition = new Point3d(aag.Pos().x, aag.Pos().y, 1.0);
if (from.Pos().distance(ref enemyPosition) < maxDistance)
{
string sectorName = GamePlay.gpSectorName(aag.Pos().x, aag.Pos().y);
string[] splittet = sectorName.Split(',');
string alpha = splittet[0];
string number = "n" + splittet[1];
AiAircraft LeaderPlane = (from.GetItems()[0] as AiAircraft);
Timeout(i, () =>
{
(LeaderPlane as AiAircraft).SayToGroup(from as AiAirGroup, "Enemy_planes");
});
Timeout(i += 2, () =>
{
LeaderPlane.SayToGroup(from, "In_square");
});
Timeout(i += 2, () =>
{
LeaderPlane.SayToGroup(from, alpha);
});
Timeout(i += 2, () =>
{
LeaderPlane.SayToGroup(from, number);
});
i += 2;
}
}
}
public override void OnTickGame()
{
base.OnTickGame();
if (Time.tickCounter() % 600 == 299)
{
foreach(AiAirGroup aag in GamePlay.gpAirGroups(1))
sendMessagesToAirgroup(aag, 100000.0);
}
// loading sub-missions
#region Stats Timer
if (MissionTimer.Elapsed.TotalSeconds >= 5) // 5 seconds
{
MissionTimer.Restart(); // stopwatch reset to 0 and restart
if (stats != null )
{
newCmds = stats.getCommands();
if (newCmds != null && newCmds.Count > 0)
ProcessCommands(newCmds);
}
}
#endregion
///////////////////////
// server info every 5 min
if (Time.tickCounter() % 9000 == 1800)
{
sendChatMessage((-1), "PLEAS VISIT www.5jg27.net TO CHECK STATS");
}
// load ground objects
if (Time.tickCounter() % 2592000 == 300)
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/kanalkampf/kanalkampf_ground.mis");
}
// loads Mission1
if (Time.tickCounter() % 2592000 == 12600)
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/kanalkampf/kanalkampf_Air1Red1Blue1.mis");
}
// loads Rescue
if (Time.tickCounter() % 2592000 == 95000)
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/kanalkampf/kanalkampf_Airsearescue.mis");
}
// loads Mission2
if (Time.tickCounter() % 2592000 == 66600)
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/kanalkampf/kanalkampf_Air2Red2.mis");
}
// loads Mission3
if (Time.tickCounter() % 2592000 == 144000)
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/kanalkampf/kanalkampf_Air3Blue2.mis");
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Base Scripts for Missions
private bool isAiControlledPlane (AiAircraft aircraft)
{
if (aircraft == null)
{
return false;
}
Player [] players = GamePlay.gpRemotePlayers ();
foreach (Player p in players)
{
if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
{
return false;
}
}
return true;
}
private void destroyPlane (AiAircraft aircraft) {
if (aircraft != null) {
aircraft.Destroy ();
}
}
private void explodeFuelTank (AiAircraft aircraft)
{
if (aircraft != null)
{
aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
}
}
private void destroyAiControlledPlane (AiAircraft aircraft) {
if (isAiControlledPlane (aircraft)) {
destroyPlane (aircraft);
}
}
private void damageAiControlledPlane (AiActor actor) {
if (actor == null || !(actor is AiAircraft)) {
return;
}
AiAircraft aircraft = (actor as AiAircraft);
if (!isAiControlledPlane (aircraft)) {
return;
}
if (aircraft == null) {
return;
}
aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
for (int i = 0; i < iNumOfEngines; i++)
{
aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
}
/***Timeout (240, () =>
{explodeFuelTank (aircraft);}
);
* ***/
Timeout (300, () =>
{destroyPlane (aircraft);}
);
}
public override void Init(maddox.game.ABattle battle, int missionNumber)
{
base.Init(battle, missionNumber);
MissionNumberListener = -1; //Listen to events of every mission
}
//////////////////////////////////////////
// Methods for Stats (You can add any code you may need after the Stats Region
//////////////////////////////////////////
public override void OnBattleStarted()
{
base.OnBattleStarted();
#region Stats
MissionTimer.Start(); // start the stopwatch
#endregion
}
private void sendScreenMessageTo(int army, string msg, object[] parms)
{
List<Player> Players = new List<Player>();
// on Dedi the server or for singleplayertesting
if (GamePlay.gpPlayer() != null)
{
if (GamePlay.gpPlayer().Army() == army || army == -1)
Players.Add(GamePlay.gpPlayer());
}
if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
{
foreach (Player p in GamePlay.gpRemotePlayers())
{
if (p.Army() == army || army == -1)
Players.Add(p);
}
}
if (Players != null && Players.Count > 0)
GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
}
private void ProcessCommands(List<ServerCommand> newCmds)
{
try
{
foreach (ServerCommand sc in newCmds)
{
if (sc.CommandType.Equals("HUDmsg"))
{
if (sc.ToWho.Equals("All"))
GamePlay.gpHUDLogCenter(sc.Command);
else if (sc.ToWho.Equals("Red"))
{
sendScreenMessageTo(1, sc.Command, null);
}
else if (sc.ToWho.Equals("Blue"))
{
sendScreenMessageTo(2, sc.Command, null);
}
else
{
if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
{
foreach (Player p in GamePlay.gpRemotePlayers())
{
if (p.Name() == sc.ToWho)
GamePlay.gpLogServer(new Player[] { p }, sc.Command, null);
}
}
// Message is for a specific player based on player name in string sc.ToWho
}
}
}
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.ProcessCommands - Exception: " + ex);
}
}
public override void OnActorCreated(int missionNumber, string shortName, AiActor actor)
{
#region stats
base.OnActorCreated(missionNumber, shortName, actor);
// Add actor to list of all Actors
if (!allActors.ContainsKey(shortName))
allActors.Add(shortName, actor);
try
{
stats.newActor(shortName, actor);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnActorCreated - Exception: " + ex);
}
#endregion
}
public override void OnPersonHealth(maddox.game.world.AiPerson person, maddox.game.world.AiDamageInitiator initiator, float deltaHealth)
{
#region stats
base.OnPersonHealth(person, initiator, deltaHealth);
try
{
stats.playerHealth(person, initiator, deltaHealth);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPersonHealth - Exception: " + ex);
}
#endregion
}
public override void OnPersonParachuteFailed(maddox.game.world.AiPerson person)
{
#region stats
base.OnPersonParachuteFailed(person);
try
{
stats.personParachute("Failed", person);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPersonParachuteFailed - Exception: " + ex);
}
#endregion
}
public override void OnPersonParachuteLanded(maddox.game.world.AiPerson person)
{
#region stats
base.OnPersonParachuteLanded(person);
try
{
stats.personParachute("Landed", person);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPersonParachuteLanded - Exception: " + ex);
}
#endregion
}
public override void OnPlayerArmy(maddox.game.Player player, int army)
{
#region stats
base.OnPlayerArmy(player, army);
try
{
stats.playerArmy(player, army);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPlayerArmy - Exception: " + ex);
}
#endregion
}
public override void OnPlayerConnected(maddox.game.Player player)
{
#region stats
base.OnPlayerConnected(player);
try
{
stats.pilotInfo(player);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPlayerConnected - Exception: " + ex);
}
#endregion
// Your code here
}
public override void OnPlayerDisconnected(maddox.game.Player player, string diagnostic)
{
#region stats
base.OnPlayerDisconnected(player, diagnostic);
try
{
stats.playerDisconnect(player, diagnostic);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPlayerDisconnected - Exception: " + ex);
}
#endregion
// Your code here
}
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
#region stats
base.OnPlaceEnter(player, actor, placeIndex);
try
{
Point2d actorPos = new Point2d(actor.Pos().x, actor.Pos().y);
String startingGrid = GamePlay.gpSectorName(actorPos.x, actorPos.y).ToString();
stats.sortieBegin(player, actor, placeIndex, actorPos, startingGrid);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPlaceEnter - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
{
#region stats
base.OnPlaceLeave(player, actor, placeIndex);
try
{
stats.sortieEnd(player, actor, placeIndex);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnPlaceLeave - Exception: " + ex);
}
#endregion
//add your code here
Timeout(1, () =>
{ damageAiControlledPlane(actor); }
);
}
public override void OnAircraftCrashLanded (int missionNumber, string shortName, AiAircraft aircraft)
{
#region stats
base.OnAircraftCrashLanded (missionNumber, shortName, aircraft);
try
{
Point2d actorPos = new Point2d(aircraft.Pos().x, aircraft.Pos().y);
String gridRef = GamePlay.gpSectorName(actorPos.x, actorPos.y).ToString();
stats.aircraftLanded("CrashLanded", shortName, aircraft, actorPos, gridRef);
System.Console.WriteLine("Stats.OnAircraftCrashLanded - ("+shortName+")");
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnAircraftCrashLanded - Exception: " + ex);
}
#endregion
//add your code here
Timeout (300, () =>
{ destroyPlane(aircraft); }
);
}
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft)
{
#region stats
base.OnAircraftTookOff(missionNumber, shortName, aircraft);
try
{
stats.aircraftTakeoff(shortName, aircraft);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnAircraftTookOff - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnAircraftLanded (int missionNumber, string shortName, AiAircraft aircraft)
{
#region stats
base.OnAircraftLanded(missionNumber, shortName, aircraft);
try
{
Point2d actorPos = new Point2d(aircraft.Pos().x, aircraft.Pos().y);
String gridRef = GamePlay.gpSectorName(actorPos.x, actorPos.y).ToString();
stats.aircraftLanded("Landed", shortName, aircraft, actorPos, gridRef);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnAircraftTookOff - Exception: " + ex);
}
#endregion
//add your code here
Timeout(300, () =>
{ destroyPlane(aircraft); }
);
}
public override void OnActorDamaged(int missionNumber, string shortName, AiActor actor, AiDamageInitiator initiator, NamedDamageTypes damageType)
{
#region stats
base.OnActorDamaged(missionNumber, shortName, actor, initiator, damageType);
try
{
stats.missionActorDamaged(shortName, actor, initiator, damageType);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnActorDamaged - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnAircraftDamaged(int missionNumber, string shortName, AiAircraft aircraft, AiDamageInitiator initiator, NamedDamageTypes damageType)
{
#region stats
base.OnAircraftDamaged(missionNumber, shortName, aircraft, initiator, damageType);
try
{
stats.missionAircraftDamaged(shortName, aircraft, initiator, damageType);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnAircraftDamaged - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnAircraftLimbDamaged(int missionNumber, string shortName, AiAircraft aircraft, AiLimbDamage limbDamage)
{
#region stats
base.OnAircraftLimbDamaged(missionNumber, shortName, aircraft, limbDamage);
try
{
stats.aircraftLimbDamaged(shortName, aircraft, limbDamage);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnAircraftLimbDamaged - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnAircraftCutLimb(int missionNumber, string shortName, AiAircraft aircraft, AiDamageInitiator initiator, LimbNames limbName)
{
#region stats
base.OnAircraftCutLimb(missionNumber, shortName, aircraft, initiator, limbName);
try
{
stats.missionAircraftCutLimb(shortName, aircraft, initiator, limbName);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnAircraftCutLimb - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnActorDead(int missionNumber, string shortName, AiActor actor, List<DamagerScore> damages)
{
#region stats
base.OnActorDead(missionNumber, shortName, actor, damages);
try
{
stats.missionActorDead(shortName, actor, damages);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnActorDead - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnActorDestroyed(int missionNumber, string shortName, AiActor actor)
{
#region stats
base.OnActorDestroyed(missionNumber, shortName, actor);
try
{
stats.actorDestroyed(shortName, actor);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnActorDestroyed - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnAircraftKilled(int missionNumber, string shortName, AiAircraft aircraft)
{
#region stats
base.OnAircraftKilled(missionNumber, shortName, aircraft);
try
{
stats.aircraftKilled(shortName, aircraft);
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnAircraftKilled - Exception: " + ex);
}
#endregion
//add your code here
}
public override void OnBattleStoped()
{
#region stats
base.OnBattleStoped();
try
{
stats.battleStopped();
// Loop through list of AiActors and destroy them all
List<string> keys = new List<string>(allActors.Keys);
for (int i = 0; i < keys.Count; i++)
{
AiActor a = allActors[keys[i]];
AiAircraft aircraft = a as AiAircraft;
if (aircraft != null)
{
aircraft.Destroy();
}
else
{
AiGroundActor aiGroundActor = a as AiGroundActor;
if (aiGroundActor != null)
{
aiGroundActor.Destroy();
}
else
{
System.Console.WriteLine("Stats.OnBattleStoped - Unknown Actor (" + a.Name()+") ShortName ("+keys[i]+")");
}
}
}
stats.disconnectStats();
}
catch (Exception ex)
{
System.Console.WriteLine("Stats.OnBattleStoped - Exception: " + ex);
}
#endregion
//add your code here
}
//////////////////////////////////////////////////////////////////////////////////////////////////
}
console gives that every 20-30sec
PHP Code:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at maddox.game.IBattle.OnTickGame()
at maddox.game.GameDef.tickGame()
at uRQMLX6vlhrpBgfbWjC.eBu9gE6TS67VJSjj97t.Hwe9ADXhn0AxpFMw7lv0(Object )
at uRQMLX6vlhrpBgfbWjC.eBu9gE6TS67VJSjj97t.8An9qLaqwNd()
at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.Af3oASrUh27g1Z9hCmya(Object )
at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.9B8JM8x755B(Boolean , Boolean )
=================================================
=================================================
System.NullReferenceException: Object reference not set to an instance of an object.
Server stack trace:
at Mission.sendMessagesToAirgroup(AiAirGroup from, Double maxDistance)
at Mission.OnTickGame()
at maddox.game.ABattle.OnTickGame()
at maddox.game.world.Strategy.OnTickGame()
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at maddox.game.IBattle.OnTickGame()
at maddox.game.GameDef.tickGame()
at uRQMLX6vlhrpBgfbWjC.eBu9gE6TS67VJSjj97t.Hwe9ADXhn0AxpFMw7lv0(Object )
at uRQMLX6vlhrpBgfbWjC.eBu9gE6TS67VJSjj97t.8An9qLaqwNd()
at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.Af3oASrUh27g1Z9hCmya(Object )
at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.9B8JM8x755B(Boolean , Boolean )
=================================================
is that because there is no airgroups loaded yet?
__________________
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