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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #11  
Old 05-16-2012, 11:12 AM
pupaxx pupaxx is offline
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@gimpy, Hi mate
yes I know, its annoying to be killed during the warm-up in the hangar, but this should motivate the others member to set up CAPs and generally play in much more 'stategical' vision. I always take off from delocated airfield, I don't like spawn in with the mess over my head. BTW sometime funny situations appen, on one occasion I spawned in the hangar and the very first image I had was a Stuka at the height of 20 meters pointing at me and releasing a bomb between my hangar and the hangar in front of me! I had no time to capture the screen! The hangar collapsed on my but I was unhurt and I managed to take off and take my revenge.
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  #12  
Old 05-16-2012, 12:18 PM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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I'f I'm first up,and I know others are in the process of getting airborne,I always try and circle the airfield until they're up safely,just to cover their asses.....and I hope there are others that would do the same for me given a simliar situation

I agree though that vulching should be allowed,as Snapper puts it,this is what would've happened in real life,it's war,and we've got to cope with it,I like that realism.
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Last edited by Plt Off JRB Meaker; 05-16-2012 at 12:22 PM.
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  #13  
Old 05-16-2012, 01:49 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Stublerone View Post
@theOden: Up to my knowledge, they had no time to circle an airfield. They had tasks to do and the flight time of a bf109 after reaching great britain was not very long to do such things. Perhaps on their way, they could take a snapshot under some circumstances, but depending on their tasks, it wouldn't be possible very often.

A bf109 in game has more flight time, than in real war, as far as I know (because the map is also smaller scaled).
The map used on the ATAG Server Axis vs Allies and the ATAG #2 Server is 1:1 as tested. We've only been using a small chunk of the theatre available to purposefully reduce the flight times of both sides' bombers because of the annoying Crash-to-Desktops that strike at any moment. Nothing worse than to fly a 1.5 hour mission only to get a CTD just as you approach the target area!

With the ongoing improvements to coding (both in fps and stability) the ATAG battle area will soon be expanding to include bomber missions deep into London. Scoring and other incentives will be forcing the Battle much higher as well. This will undoubtedly prove a greater challenge in fuel management and endurance for participating 109 pilots. At ATAG we are fortunate to have the mission designing skills of a very talented individual who has successfully been running trials on our Server #2. Some of these missions have been wild, with large bomber formations at all altitudes and some nasty surprises to catch up the unwary. Exciting times ahead, folks!

PS. I should add, though, that while these missions are taking place any pilot is free and welcome just to briefly stop in and do what he wants. Looking for a dogfight, suppress an airfield, intercept a bomber formation, or grab a single bomber to hit a strategic target on a solo run or use a fighter-bomber for a quick cross-channel Jabo raid -- whatever. It adds to the dynamic and unpredictable quality of the environment!
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  #14  
Old 05-16-2012, 02:14 PM
pupaxx pupaxx is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
...
With the ongoing improvements to coding (both in fps and stability) the ATAG battle area will soon be expanding to include bomber missions deep into London. Scoring and other incentives will be forcing the Battle much higher as well. This will undoubtedly prove a greater challenge in fuel management and endurance for participating 109 pilots. At ATAG we are fortunate to have the mission designing skills of a very talented individual who has successfully been running trials on our Server #2. Some of these missions have been wild, with large bomber formations at all altitudes and some nasty surprises to catch up the unwary. Exciting times ahead, folks!

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  #15  
Old 05-16-2012, 02:25 PM
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I suppose if Strafing an airfield (Vulching) is "unfair" in this sim (o.k. Game) then sneaking up behind and enemy aircraft and shooting him down without a warning is also unfair !!!!!

how about two against one, thats also uinfair !!!, Height advantage thats also unfair need to start at the same altitude

Oh I know a 109 against a Blenheim now that crap has just gotta stop !!!!

Oh Yeah when there are more Red than Blue game stops until playing field are equal. Oh I could go on !!!

If you do NOT want to be part of a historically accurate simulator then take the whining over to Microsoft FS X

BTW perfect video Borris

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  #16  
Old 05-16-2012, 02:47 PM
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I think there are more rules in a knife fight than what we have on the ATAG Server. Actually, just two come to mind:

1) No swearing, obscenities, or abusing another player in chat or Teamspeak (there are kids, after all, either playing or in viewing/listening distance of some home computers),

and

2) No deliberate shooting of team mates. (Yeah, friendly fire incidents sometimes occur which is not the issue at all -- we're talking of some cretins who would join the other 'side' and go "renegade")

What IS allowed is "vulching" (er, airfield suppression ), shoulder shooting, shooting aircraft with wheels down, shooting down badly-damaged a/c in distress, etc etc.

That's it!
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  #17  
Old 05-16-2012, 03:07 PM
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Looking forward to seeing the new missions!

Also, if being shot up on the ground or any of that stuff really really bugs you, then there are other servers out there with very interesting things to do. Grab some buds and try a few!
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  #18  
Old 05-16-2012, 03:09 PM
pstyle pstyle is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
What IS allowed is "vulching" (er, airfield suppression ), shoulder shooting, shooting aircraft with wheels down, shooting down badly-damaged a/c in distress, etc etc.
That's it!
Absolutely fair!
BoB was all about the survival of RAF aircraft on the ground while their strips got pounded by bombers and fighters!

If you don't like getting airborne from a hot base, move your spawn to Gravesend or Maidstone.

I love spawning in when the 109's are overhead.
Ding ding ding! Scramble!

Last edited by pstyle; 05-16-2012 at 03:11 PM.
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  #19  
Old 05-16-2012, 03:52 PM
theOden theOden is offline
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Quote:
Originally Posted by ATAG_knuckles View Post
..If you do NOT want to be part of a historically accurate simulator then take the whining over to Microsoft FS X
..
Now I'm getting confused.
Two others said Luftwaffe didnt have 109's orbiting RAF airbases picking easy victories during the war but you say otherwise.

Could it be that you mix historically correctness with something else?
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  #20  
Old 05-16-2012, 04:08 PM
BGs_Ricky BGs_Ricky is offline
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Some strafing attacks happened on RAF airfields, but I don't think it was a common occurance during the battle. The Luftwaffe didn't send fighters to RAF airbases with the scope of catching planes taking off or landing.

There are several cases of RAF fighters being scrambled late and taking off while being bombed from higher altitude.
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