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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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I got it, here's the code if anyone's interested
do ClearQuests(); QuestStart("mission_18a"); Long_Jump("earth"); end; EDIT: Looks like I was too optimistic to think it would work with every mission, others seem to require different triggers. Last edited by Kami-sama; 03-25-2018 at 03:03 PM. |
#12
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Thanks for posting the code, and you could just (in theory) make ifs that "simulate" the current Mission, you would just have to find out what those are.
Example: Code:
ClearQuests(); if (GetQuestLabel("CurrentQuest") == "mission_18a") then QuestStart("mission_18a"); Long_Jump("earth"); end; if (GetQuestLabel("CurrentQuest") == "mission_XX") then SetQuestLabel("SpecialRequirement", "True"); QuestStart("mission_XX") Long_Jump("somewhere_else"); end;
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#13
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As I'm taking a break from the game I thought to post all the missions I managed to start:
Triada bad ending final mission Code:
do ClearQuests(); QuestStart("mission_19b"); Long_Jump("el_ariash"); end; Code:
do ClearQuests(); QuestStart("mission_17b_1"); Long_Jump("x220"); end; Code:
do ClearQuests(); QuestStart("mission_18a"); Long_Jump("earth"); end; Code:
do ClearQuests(); QuestStart("mission_20a"); Long_Jump("nk"); end; Code:
do ClearQuests(); SetQuestLabel("EridanPermit","yes"); QuestStart("mission_16c"); Long_Jump("eridan"); end; Code:
do ClearQuests(); SetQuestLabel("TrampShip", "Lion_Tramp"); QuestStart("mission_19c"); Long_Jump("nk"); end; All final missions except one can be played with any pilots. The New Empire coalition final mission however requires you to have the storyline's pilots (Sedoy, Lastochka2, Che, Kalem, Alexandra) or else only the Intuition choice will work. |
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