Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #11  
Old 03-25-2018, 02:11 PM
Kami-sama Kami-sama is offline
Approved Member
 
Join Date: Oct 2015
Posts: 14
Default

I got it, here's the code if anyone's interested

do
ClearQuests();
QuestStart("mission_18a");
Long_Jump("earth");
end;

EDIT: Looks like I was too optimistic to think it would work with every mission, others seem to require different triggers.

Last edited by Kami-sama; 03-25-2018 at 03:03 PM.
Reply With Quote
  #12  
Old 03-25-2018, 10:31 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Thanks for posting the code, and you could just (in theory) make ifs that "simulate" the current Mission, you would just have to find out what those are.

Example:
Code:
ClearQuests();

if (GetQuestLabel("CurrentQuest") == "mission_18a") then
   QuestStart("mission_18a");

   Long_Jump("earth");
end;

if (GetQuestLabel("CurrentQuest") == "mission_XX") then
   SetQuestLabel("SpecialRequirement", "True");
   QuestStart("mission_XX")

  Long_Jump("somewhere_else");
end;
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #13  
Old 03-31-2018, 08:12 PM
Kami-sama Kami-sama is offline
Approved Member
 
Join Date: Oct 2015
Posts: 14
Default

As I'm taking a break from the game I thought to post all the missions I managed to start:

Triada bad ending final mission
Code:
do
ClearQuests();
QuestStart("mission_19b");
Long_Jump("el_ariash");
end;
Triada Intuition ending final mission
Code:
do
ClearQuests();
QuestStart("mission_17b_1");
Long_Jump("x220");
end;
Old Empire Viper final mission
Code:
do
ClearQuests();
QuestStart("mission_18a");
Long_Jump("earth");
end;
Old Empire Trump final mission
Code:
do
ClearQuests();
QuestStart("mission_20a");
Long_Jump("nk");
end;
New Empire final mission
Code:
do
ClearQuests();
SetQuestLabel("EridanPermit","yes");
QuestStart("mission_16c");
Long_Jump("eridan");
end;
New Empire coalition final mission
Code:
do
ClearQuests();
SetQuestLabel("TrampShip", "Lion_Tramp");
QuestStart("mission_19c");
Long_Jump("nk");
end;
Pilots note
All final missions except one can be played with any pilots. The New Empire coalition final mission however requires you to have the storyline's pilots (Sedoy, Lastochka2, Che, Kalem, Alexandra) or else only the Intuition choice will work.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:59 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.