#11
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Quote:
Can someone please post a mission with an example of this working so I can correctly understand?
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Flights of Fancy The Real Deal Battle Over Britain Two Little DUCs , Battle Over Britain Redux |
#12
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Code:
[MAIN] MAP Net6Island/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] usa0100 [usa0100] Planes 1 Skill 1 Class air.A_20C Fuel 100 weapons default [usa0100_Way] TAKEOFF_004 13162.99 16312.14 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13270.97 16310.50 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13274.79 16256.43 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13302.64 16230.22 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13595.34 16231.86 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13885.31 16516.37 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13947.02 16464.49 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 14015.82 16519.64 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13983.60 16545.31 0 0 &0 TRIGGERS 0 0 20 0 [NStationary] [Buildings] [Bridge] [House]
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#13
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Quote:
Now I understand.
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Flights of Fancy The Real Deal Battle Over Britain Two Little DUCs , Battle Over Britain Redux |
#14
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Maybe one of the TD members can chime in on this. I'm not sure if this is a bug or intended programming.
I wanted to Taxi an AI plane to a particular waypoint and then use the Delay setting to have it sit there for a set time before moving on to the next waypoint. In the screenshot, you can see that I have set a Delay of 2 minutes for the second waypoint. I also set the same Delay for the third waypoint. However, the waypoint Delay setting for a taxiing plane seems to have no effect. Once a plane started rolling, it ignored the Delay setting at all subsequent waypoints. So if it's not a bug, I was wondering why the Delay setting would be there if it has no function? (I understand the Delay setting in the INITIAL waypoint is there to command the plane/flight to start it's engine(s) and begin to taxi.) Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 08-03-2013 at 06:56 PM. |
#15
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I think its there just for the initial delay.
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