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  #11  
Old 05-07-2013, 02:49 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Lagarto View Post
There is no such thing as blackout hindrance for AI in this sim. Most regrettably.
There is.

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Everybody experiences this online, and it's hard to pin down. Don't know if it's a bug or just something weird with the fatigue system but yeah.
There is no fatique system.

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My feeling is: if you follow visually a bandit, keeping it in the same point of your windscreen, you’re not following exactly the same path, but a tighter one.
Probably the right thing to do is to let it slide up, reversing the ratio of a deflection shooting. Easier said than done, but it’s worth trying.
You have a point.
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  #12  
Old 05-07-2013, 02:52 PM
iLOVEwindmills iLOVEwindmills is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
There is.



There is no fatique system.



You have a point.

I thought it was easier to black out after you've already blacked out a little earlier?
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  #13  
Old 05-07-2013, 04:35 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Uhm... no. Nothing like that exists.
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  #14  
Old 05-07-2013, 07:02 PM
Woke Up Dead Woke Up Dead is offline
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Quote:
Originally Posted by iLOVEwindmills View Post
I thought it was easier to black out after you've already blacked out a little earlier?
I have that impression too.
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  #15  
Old 05-07-2013, 11:03 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by horseback View Post
My first thought is that the AI cheat. Shamelessly.

You're better off telling your wingman to go get him; that way, once he's on the wingman's tail, you'll have a better shot at him.
horseback

Yeah but sometimes it seems my AI wingmen are looking at porn or something other than flying my wing.. and other times it amazes me how spot on they are.. It's weird.. and then there is the AI gang bang.. 12vs12 fight.. You have an entire flight.. sometimes a flight and a half or even two all shooting at you at the same time.. Something is wrong there.. One thing I have noticed about the AI .. sometimes it seems like if you try to look out for the AI as if they were live pilots they seem to respond better.. I don't know if that is actually true or not .. but often it seems like when I drop a potential kill to clear an AI's 6 I live longer... LOL maybe that's because the other AI are all trying to steal my kill so he doesn't have the chance to turn on me when there are numbers...

Last edited by Bearcat; 05-07-2013 at 11:08 PM.
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  #16  
Old 05-08-2013, 06:35 AM
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Treetop64 Treetop64 is offline
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It's funneh when you've got something like twelve thousand AI bandits all over your backside, and when you order your flight - and the second flight if they're there - to do something about it, they all go after one guy!

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  #17  
Old 05-08-2013, 11:52 AM
Lagarto Lagarto is offline
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Indeed target selection by AI is kind of unrealistic. For example, when attacking a stream of bombers (I'm talking about DGen campaign, not a FMB mission), they pick up a bomber somewhere at the front of the stream, and desperately try to get to it, oblivious to all others they pass by. Of course they never get that far because they are shot to pieces by gunners from all other bombers they try to ignore. It's most evident with B-17s which have so much defensive firepower.
It would also be great to 'teach' AI head-on attacks on heavy bombers.
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  #18  
Old 05-08-2013, 11:54 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by Lagarto View Post
Indeed target selection by AI is kind of unrealistic. For example, when attacking a stream of bombers (I'm talking about DGen campaign, not a FMB mission), they pick up a bomber somewhere at the front of the stream, and desperately try to get to it, oblivious to all others they pass by. Of course they never get that far because they are shot to pieces by gunners from all other bombers they try to ignore. It's most evident with B-17s which have so much defensive firepower.
It would also be great to 'teach' AI head-on attacks on heavy bombers.
And IF they accidentally do get to it, then one shoots his entire ammoload at it and sets it on fire, the second one ignores this and shoots at the bomber too, which by then burns from more than tank and so on.
Target priority algorhytms of the AI currently are bad. And while the enemy AI does work as a team, your own flight does not. And contrary to real life you can't even communicate with them...
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  #19  
Old 05-09-2013, 01:24 AM
IceFire IceFire is offline
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Originally Posted by majorfailure View Post
And IF they accidentally do get to it, then one shoots his entire ammoload at it and sets it on fire, the second one ignores this and shoots at the bomber too, which by then burns from more than tank and so on.
Target priority algorhytms of the AI currently are bad. And while the enemy AI does work as a team, your own flight does not. And contrary to real life you can't even communicate with them...
I definitely understand this and how it doesn't make any sense at all to shoot at a burning bomber. I curse the AI while I'm offline... and then I take a step online and what do I see? Three guys all jockeying for position shooting at a burning bomber.

I do think the AI targeting could be more teamwork oriented... but I'd argue against it being too logical or absolute. Humans aren't all that logical
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  #20  
Old 05-09-2013, 09:27 AM
shelby shelby is offline
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Can i ask something else?
What is the difference between the pe-8 and the tb-7 or db-3f and il-4?

Last edited by shelby; 05-09-2013 at 09:29 AM.
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