#11
|
|||
|
|||
the internal code doesn't have such possibilities for now
|
#12
|
|||
|
|||
I just completed implimentation of the Military convoys. They can only be found in secure sectors (although a few iffy sectors have Patrol/Pirate convoys), and have approximately a 20% chance to spawn. Patrol convoys may spawn in some MSF-dominated systems, but with only a 10% chance. Pirate convoys may spawn in some Triada-dominated systems, but also with only a 10% chance. Convoys are mostly the same, having very heavy escorts.
In addition, I also made most stations in the universe indestructable. This is to solve issues with stations accumlating damage because of ship AIs (Random spawns, usually, although a few systems like Kruger even the normal spawns have this issue) colliding with them and causing them to slowly accumulate damage (as there is no way to repair stations, and stations themselves do not have self-repair) as they are collided with again and again. Although I may replace the indestructable code with code that instead sets the HP of all alive stations in a sector to 100% every time you enter a system. This would solve the issue as well, and still allow you to blow up stations, but considering blowing up most stations produces no tangible award, it is kinda pointless (and I am not that good at lua, the more complex the code the more likely I will screw it up). Cargo Containers are still destructable though, but they are largely exempt from the original issue since AI ships never get close to them. Last edited by Nanaki; 04-02-2010 at 08:13 PM. |
#13
|
|||
|
|||
Quote:
Quote:
|
#14
|
|||
|
|||
Is nobody interested in random contacts?
|
#15
|
|||
|
|||
What these convoys do except bringing more life to the space. They give missions or something?
|
#16
|
|||
|
|||
You can kill them for fighters and weapons.
|
#17
|
|||
|
|||
Quote:
in which file? and what does position mean? is it only triggered by position? |
#18
|
|||
|
|||
It's not the same thing
|
#19
|
||||
|
||||
the same as what?
Quote:
position is the source of the sound e.g.: Quote:
if you want to add this to trade station dialog you can search dockstation.script for function: "__TradeStationDock_Ok". This function is executed when you click "V" when asked for docking. Function should look like this: Quote:
for "X" there is function: Quote:
|
#20
|
|||
|
|||
I don't know why but FILETYPE MODDING doesn't work at all for me. It gives "unknown file type MODDING" in the log.
|
|
|