|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
Orginal convergence of Bf109E-3:
|
#12
|
|||
|
|||
From the diagram it looks like the best firing solutions are...
Aim LOW at 200M for maximum concentration of fire. You will still have difficulty with different impact points for deflection shooting, due to different MG and cannon projectile velocity. Aim dead on for targets at 400M, but notice serious 4.5M DIVERGENCE of cannon at 400M. Almost a waste of time using cannon at 400+, unless you are attacking BIG targets, or kick the rudder left and right. At 300M MG and cannon still shoot higher than gunsight aimpoint. Also MG and cannon have neither verticle or horizontal convergence relative to aimpoint, but offers a 'spray' concentration of fire. Would be damn near impossible to be able to get combined MG and cannon deflection shots. No wonder the pilots who got the most kills were also the ones that said get in real close. P.S. Love the diagram. |
#13
|
|||
|
|||
There is a reason why the MG FF was replaced as soon as they could with the MG151. The MGFF is a slow rate of fire slow velocity weapon (relatively speaking) and its tough to hit a maneuvering target with it..
__________________
MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#14
|
||||
|
||||
That, and it didn't carry a lot of ammo.
|
#15
|
|||
|
|||
Thanks that diagram helps me a lot with convergence settings
|
#16
|
|||
|
|||
Here is a similar image I found around here. Note MG17 not show (I only just realised :S). EDIT: I have also since realised that the MG151/20 in this diagram is not the same as an MGFF, and the trajectories would be different.
and the appropriate page from Flea's guide: Last edited by fireship4; 06-23-2011 at 10:43 AM. |
#17
|
|||
|
|||
Quote:
Wishful thinking im sure with all the things still left to deal with but I would love to see this someday. |
#18
|
|||
|
|||
Is bullet drop (ie. curved trajectory) modelled in CoD? Looking at the tracers I'd say no.
|
#19
|
|||
|
|||
by looking at tracers i say yes.
|
#20
|
|||
|
|||
I'm only going off videos I've seen but there should be a noticeble curve to the tracers, as the diagrams above show, the guns fire at an angle. If you get too close your bullets would simply go over what you were shooting at. I've not seen this.
I've also yet to see any tracers cross over (this may just be the videos I've watched) at convergence. |
|
|