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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 06-16-2010, 09:54 AM
HFC_Dolphin HFC_Dolphin is offline
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Still, I'm not so sure that this will be the case.

Anyway, I hope someone who actually knows from within about BOB will let us know about this!

Maybe Oleg or Luthier could enlighten us?
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  #12  
Old 06-16-2010, 10:49 AM
Baron Baron is offline
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If this is what u are talking about, it has nothing to do with the game itselfe, its the monitor thats doing the job and i imagine it will cost u a arm and a leg (litterarly)when its out on the market

http://www.technologyreview.com/video/?vid=579


As for 3D in its present form (as stated befor), it has nothing to do with the game itselfe either.


No point in asking Oleg since they havent got anything to do with it in either cases.
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  #13  
Old 06-17-2010, 06:23 PM
beazil beazil is offline
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Anything that supports D3D is going to support 3d technology available currently from Nvidia or from ATI (and likewise IZ3D). The limiting factor currently with IL2 is rendering is done via opengl. For some reason the aforementioned manufacturers who USED to know how to do 3d via opengl seemed to have forgotten how to do so.

How convenient. But to answer the original poster's question - D3D is presently supported by Nvidia for 3d vision and IZ3D's solution. ATI will be supporting d3d 3d via bitcauldron's glasses reportedly available later this summer. Since BoB will be rendered via d3d, if you utilize one of these solutions (and have the requirements) you can and will be able to play in 3d.

Make sense? I hope that helps a bit.
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  #14  
Old 06-22-2010, 11:50 PM
Crash Crash is offline
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Having had a keen eye on 3d tech for a number of years, what i think dolphin is getting at is this...

Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d.

For example, when viewed in 3d the hud writing may be in completly the wrong place spacially. soooo i think his point is... will the code be optimised for 3d or not?

Hope I've got the right end of the stick
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  #15  
Old 06-23-2010, 09:52 AM
Korn Korn is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
Still, I'm not so sure that this will be the case.

Anyway, I hope someone who actually knows from within about BOB will let us know about this!

Maybe Oleg or Luthier could enlighten us?
Maybe this will clarify things for you:

Games today are already 3d, what you see on your screen is like an image from a camera filming in a three dimensional world, the game world. So the problem is not for the game developers to make their game 3d (all games today already are, except maybe some odd indies), but to show the game world in 3d, as it actually is.
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  #16  
Old 06-23-2010, 11:09 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Crash View Post

Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d.
I believe you have the wrong end of the stick
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  #17  
Old 06-23-2010, 12:52 PM
JVM JVM is offline
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Whatever the technology used to see one image per eye in an independent way (and so far the Nvidia solution with a double scan rate display is still the best available) you still need the game to compute two independent 2D images and have them created by the graphics processor. This means:

- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)

- GPU side, two full rendering of a complete image at selected resolution

Short of this, there will never be a "real" 3D rendering of SoW...This really means that SoW would need to have a very special "3D" computing as well as video mode, and the GPU will need a no less special driver, and will need a very powerful unit (the GPU does need to render at twice the usually 60 Hz selected scan rate, so 120 Hz and even with the most performing unit on the market you will need to accept a relatively medium resolution) and the suitable display/glasses set or equivalent device...

JV
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  #18  
Old 06-23-2010, 02:32 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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Quote:
Originally Posted by JVM View Post
- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)
I believe this is incorrect, the CPU generates the positions of the objects, the GPU takes it from there. So, only one CPU pass.

Quote:
- GPU side, two full rendering of a complete image at selected resolution
This is where you need a lot of GPU grunt.
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  #19  
Old 06-23-2010, 11:28 PM
JVM JVM is offline
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Yes it could be the driver of the GPU: in this case the driver will be quite complex...
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  #20  
Old 07-02-2010, 02:08 PM
HFC_Dolphin HFC_Dolphin is offline
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By the way, here's Oleg's reply about this issue:

Quote:
...If the game is completely 3D then the manufacturer of the video card should switch the render for the right and left eye for their LCD shutter glasses this is all inside the driver of the card for the glassess. This even possible for just 2D images with the special technology... (would be pseudo stereo then, but looks also good). ...

Furthermore, he says that they don't plan anything more onthis subject and if there are any problems, then they will take a look at this.

I'm really thrilled of the possibility to play this game in 3D and really hope there won't be any problems!

Once again, thanks Oleg for your reply.

Last edited by HFC_Dolphin; 07-02-2010 at 02:10 PM.
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