#11
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Don't bother with HOMM V? I was just investigating the possibility of buying that game. It turns out that Ubisoft are about to release all HOMM V and the 2 expansions in one budget disk (That's Hot range) which will be like $20 for me! So why shouldn't I play HOMM V?
I think I saw a HOMM 3 + 4 complete DVD a while back... |
#12
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If you really want all heroes there should be something like this in shops:
http://www.gram.pl/upl/artykul/120081024153208.jpg It has all heroes from I to V with all exp. But still trust me everything you need is the King! Go buy homm3. Later you may try homm5 maybe you will taste in it :/. Edit: oh my memory just bring back additional complaint so i upgrade my first post . Last edited by Smash; 11-20-2008 at 10:28 PM. |
#13
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The only think KB and HoMM have in common is turn based combat, and King's Bounty has far superior turn based combat. If you're into castle building and resource management, then HoMM may be the better choice but if you compare the things they have in common, KB is the better game.
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#14
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3 bosses? yes and they are in the first half of the game. There could be a truly strong one for the final battle!!. Cut scenes? Yes but only a few (after a characters like Karador or Hass death). Or a cool intro. Talent skill could be a little bigger, with skills that could only be reached near the end of the game because of rune requierements. And make mind skills more useful, most of them are useless. Reserve slots? Yes please!! It could disbalance the whole game but it could also lead to new strategies and, come on, some battles where 10 against 5! It could have been a little fairier plus it was a irritant. I mean, I attack a castle with only 5 when he has twice as much as me? Not the best way to win a battle. And about disbalancing the game, give more troops to the enemies, or create a better AI. The history is not a masterpiece but HELL, other games have far worse and are still entertaining. Sure it could have been better, but it could be worse. A little balancing could use the chest of rage. There are only a few really useful abilities and the others take space for only 4 precious techniques per summon ( Lina specially, not useful enough) And money could be more valuable. I had little 4 MM by the end of the game and not a single item sold so it looked like it was just for decoration. Maybe make it more scarce or things more expensive. But aside from that, what a great gaming experience!! I don’t remember becomming so addicted to a game since I played Titan’s Quest and Inmortal Throne and beat the 3 difficulties one after another. KB:L is a great game, small mistakes are there but still the experience is there: GREAT P.S: Put more vocalized music in the expansion pleaseeeee ( Shadow of and Oak pleople?) |
#15
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I'm a big fan of HOMM and kings bounty.
My take on HOMM for those who havent played it (suprised to be honest.. as I thought most KB fans would have come from a heroes background..) Heroes 3 was awesome, and it had great expansion packs - Armageddons blade and the shadow of death. It was very fun in single player and multiplayer. I didnt really play wog, so wont comment on that. Heroes 5 was very fun in multiplayer as there are quite diverse tactical options, far beyond mere fighting, but also in character and kingdom development. However it's single player campaign is rather lacking... as it is more complex than KB and harder to even up the AI without 'cheating'. It also had a terrible story which made you not care about the characters or anything like that. |
#16
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#17
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#18
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Plus: You may fight combined neutral armies - where the stack number can be above your double stack number (above 10 enemy stack units - much more fun) You can fight the guardians (gremlins) - HUGE Fun You can collect treasures (great minigame to catpure the damn treasure sooner than your enemy and still not take disadvantage from it - need of fast tanks in your army) Rage box (something similar was in WOG as hanchman, but rage box is real real fun) living obstacles (healer pillar, lightning pillar, volcano, undead casket... ) Visuals - like real eye candies (even HOMM V has beutifull 3-d combat camera, but KB somehow feels more magical/beutifull... a lot more, HOMM V animation is somehow sterile) Minus: Not the best of the best AI (still above average) - which is solved in MOD (and probably in patch)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#19
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Alos HOMM V 3.1 ToE has many MOD's so you can be sure the fun is 120% of the thrice patched bug-less original (3.1). Homm V is best online - another reason buying it. (You should be prepared that the scenario becomes very hard very soon, even if playing easy diff -> this is because the maps contain many "traps" and quick save/load will be a must - but as it has map generator and really cool map editor and many many maps for download from fans - hundreds hours of fun goes for sure... For anyone who has to decide between HOMM V or KB - choose KB (or even better, wait for armored pricness - it will support 3-D googles)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#20
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One thing I really like is the way they implemented the "wait" command. Sounds silly I know, but in most games, if you wait and then your opponent waits, you still have to go first. In KB, the advantage goes towards the unit with higher initiative, so that if you wait your slower opponents can wait but they'll still have to move before you. It's a small thing, but it adds a lot of strategy. Also, I really like the randomly generated battlefields with obstacles, and sometimes with goodies like treasure chests. My favorite are the coffins with skeletons inside, but the whole thing is just a good concept taken one step farther than the games that came before it. Another thing I like about the combat is that luck exists, but plays such a small role that strategy is still the defining factor in who wins. This is not a direct comparison to any of the HoMM games, just a general observation. Sometimes random damage ranges and critical chance make a game too unpredictable, but KB not only gives you those values up front, but when you mouse over your opponent you can see the damage range and how many opponents you will kill. A very nice little feature. I think the power levels and leadership costs of the units are well balanced. What unbalances the game are a select few items and a select few spells. For instance, Magic Spring is a game destabilizing spell. I relied on it heavily to bend the AI to my will. Without it the game would be much harder. Sacrifice and Resurrection are similar but I actually like those spells. Possibly the game would be more challenging not if they were removed, but just toned down so that intelligence didn't add as much to the spell's power. The items that unbalance the game are Anga's Ruby, Isshara's Whip, etc. They're definitely fun, but they massively increase the damage potential of female and low leadership units. Of course, lake fairies, sprites and dryads are low leadership female units, so you see why they're so powerful. Even the dragonslayer sword to a degree unbalances what should be seriously difficult fights. But the thing is that the game is not balanced for hardcore players, it's balanced for regular gamers. I think the game's balance is good even though once you learn the sneaky tricks you can beat it on any difficulty level. But the combat really is top notch despite the fact that there are ways to exploit it. Strategic (the most important) Small amount of randomness that doesn't overshadow strategy Tons of options for diverse and successful armies and playstyles Neat obstacles and objects on the battlefield Well thought out combat rules that add to the strategy The things that drag the combat down are not actually part of the combat. They are spells and items that can be exploited to upset the game's natural balance. Hope that helps to explain my point of view. |
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