Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #11  
Old 08-31-2009, 02:05 PM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Default

Review from Spainish game portal Meristation - BoP scored 8/10!
Full article in Spanish is here.
Reply With Quote
  #12  
Old 08-31-2009, 02:22 PM
haitch40 haitch40 is offline
Approved Member
 
Join Date: Jun 2009
Location: uk
Posts: 1,128
Default

Quote:
Originally Posted by Nike-it View Post
Review from Spainish game portal Meristation - BoP scored 8/10!
Full article in Spanish is here.
any chance of a translation from some1?
Reply With Quote
  #13  
Old 08-31-2009, 02:28 PM
Moog Moog is offline
Approved Member
 
Join Date: Jul 2009
Location: Moscow, Russia
Posts: 49
Default

Weird.. the other 9/10 reviews stated that the frame rate was holding up well. This Spanish says that it's not without issues.
Reply With Quote
  #14  
Old 08-31-2009, 03:20 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Cool

Quote:
Originally Posted by haitch40 View Post
any chance of a translation from some1?
Yep, here it is and by far the longest, most detailed review so far, and its in English! However some words may seem a little jumbled as it is a 'direct' translation. ENJOY!

Meristation Review IL-2 Sturmovik Birds Of Prey (X360)

Gaijin Entertainment and Digital Bros opt for flight simulation with arcade dyes through IL-2 Sturmovik, a video game that hits stores in early September imminent and aims to capture in a realistic and faithful some of the fighting mythical air occurred during the Second World War. The followers of the genre who wish to expand their hobby into Playstation 3 and Xbox 360 in addition to Nintendo DS and PSP portable deliveries can do so without fear and concerns.

The great advantage of IL-2 Sturmovik is intended to cover the widest possible range of amateur players to the genre of flight simulation. With this new arrival to license the consoles, Gaijin Entertainment plasma its intention to offer a product that appeals to both die-hard fans of these titles as those that newcomers to the digital entertainment industry, desire to try to get experience at the controls of a fighter plane of mid-twentieth century.

Air Force plural

How is this versatility for a game that a priori belongs to a genre for a small audience? Gaijin Entertainment The choice was clear from the beginning to bet on three game modes and different difficulty levels applicable to each and every one of the fifty missions offered by the main game mode. The first difficulty or gameplay that we face is 'Arcade', which is aimed at all those inexperienced players in the genre and wanting to play games with help from the program. With this side we can have any type of camera-third person, first, from cabin-and the interface always guide us all objectives. In addition, we have no limitation on continuations.

The second option, which straddles the total simulation games and distended, is how 'realistic', that we will see the plane from a third person perspective, maintain a clean interface, dispense with a large number of aid but, on However, a monitoring system will provide deeper and not so attended, increasing the difficulty of each mission. The last option is the modality 'simulation', which as its name indicates squeeze seek the greatest possible degree of simulator. Maintaining the view from inside the cabin and deep method of control, players will face the same objectives as in the previous modes, but with greater difficulty.

Although these three aspects are considered, a priori, three different difficulty levels, the changes proposed in each of the missions the gameplay are enough to consider quasi independent game modes. We will see the same missions, yes, but from a different perspective and, above all, with three different approaches developed to push, and without diminishing the quality of the product may meet highly differentiated user groups.

The main game mode of IL-2 Sturmovik Bird of Prey, ie single-player campaign, take us in six campaigns of World War II occurred between 1940 and 1945, with examples such as The Battle of Britain, Battle of Berlin The Battle of the Bulge, the invasion of Sicily and Korsun fighting. The player will not travel out of context to these sites because the title will take advantage of cut-scenes with real images and dubbing into Castilian for reporting the status of the mission and its historical implications. Thus, during the campaign so we will have to meet to end offensive missions as a squadron of transport and defensive and protect an airfield or the city of Stalingrad. The objectives to be achieved may, in addition, multiple, forcing us to organize our tactics previously. Neither are the secondary objectives.

Tactical Combat

In this quest to exterminate the enemy ships come into play which presents the dye tactical IL-2 Sturmovik. Players can select a particular target of the stage-or mobile-and fixed positioning the squadron of ships accompanying us to act offensively or defensively depending on mission requirements. The command system fits properly in the interface and gameplay of the game, and allows to change strategy at any point in the game, no breaks and in real time. Run with all tactical mastery is not possible without the catalog of weapons that the aircraft will present the game, with a roster of comprehensive and realistic flying machines, which includes historic references both the Allies and the Axis as the Blenheim MK IV, I. 16, the IL-2, BF 109 F-2 or the HE 111 H-6, among others.

As regards control, and as we noted in our impressions, IL-2 Sturmovik is a game that works with solvency, as it is specially optimized for the capabilities of the console controller. While with the spreaders analog control the airplane by moving the pointer and other parameters such as acceleration, since the directional panel give orders to squad with us. With the approaching viewer triggers point and shoot each of the three weapons that can include airplane bombs, missiles and machine gun. Change third person perspective the camera in the cabin is for the remote control buttons, like the process for setting targets. Finally, we will have a menu where you can see the objectives to be met, and the landing gear to extract by pressing "Select".

The multiplayer will allow us to connect to Xbox Live and Playstation Network to fight in four different game modes that reflect the variety of missions. In Air Combat is the classic free mode where players fight each other without restriction, all against all. Team Battle is mixing between the tactics and action as two teams will face each other in real time organizing to overthrow all competing aircraft. The attack mode follow the steps in putting in Team Fortress screen two teams must finish with all the points of land of the enemy while defending their own. The last option is making Aerodrome, where we have to secure these positions, initially neutral, landing on them.

With a full campaign mode, an advanced range of independent missions, multiplayer modes and three different ways to address the items, the duration of IL-2 Sturmovik will be high and will exceed ten hours. For those wanting more Gaijin always has reserved 50 achievements and extras such as unlockable items included in the player profile: the library will teach historical aspects of the text format outdated missions, tactical maneuvers, since we can visualize the modeled hangar 3D planes of the two factions. No lack of information about the four pilots protagonists of adventure, with designs and pictures of the process of creating each one of them.
Graphically, IL-2 Sturmovik Birds of Prey maintains a remarkable level. The game, which will surprise us for most of its scenarios, correctísimo has a draw distance that will convey objectives distance away in height as much as we like to do organized attacks and move through the air without losing eye of the stage. The rapprochement between the plane and the scenario is implemented through a realistic and constant transition. We forget, therefore, sudden jumps or unexpected impacts of graphical errors.

Each scenario will be tied to a real mission of the Second World War, so we visit sites with a true historical background as the cities of Stalingrad, Berlin and Sicily. The action, as we say, goes with our squadron of moving freely around the stage, finding graphic limitations that lead us to slow our steps through the excellent extensions thereof. From the vantage point of the ship vislumbrarenos extensive prairies, cultivated fields, coastal areas and vast natural spaces 13 million trees in all maps of the game, according Gaijin-and a myriad of environments.

The explosions and effects streak also a level of remarkable quality. Our flights will be accompanied by falling aircraft shot down by enemy bullets and exploding on the ground, capable of hitting other aircraft in flight by dragging them to death, or by vessels that explode in flight because of enemy air forces. There will also head-on collisions between aircraft and other risky maneuvers where we need to sharpen our flying skills to stop the fire consumed the plane's wings. Although IL2-Sturmovik met in the visual field, for some situations, changes in camera-we noticed some drops in frame rate per second.

We were particularly struck by the soundtrack of which is a step above what we usually hear in other titles of this and other genres. The items and menus will invite us to listen carefully orchestrated major themes composed by the majestic Jeremy Soule (Guild Wars, Company of Heroes, Oblivion) which fit perfectly with the war theme of the title and account for the mood required for each mysticism one of the fighting to remember that we are exposed to several episodes of World War II.

Conclusion

Gaijin Entertainment and Digital Bros is launching a product consummate and complete in content, offering a comfortable number of hours of playtime fun for fans of the genre of aviation. Those who have never agreed to games of this genre will also enjoy the more arcade side of IL-2 Sturmovik, something to be welcomed. Graphically the game is the highest level in detail settings and effects. The only problem we found is the rate of frames per second, that in certain situations, changes in camera-suffers visibly. However, IL-2 Sturmovik is a video game level with a technical and tactical quality and multiplayer options, without dazzle, entertain. Aviation enthusiasts with consoles at home, are allowed to take off from this airfield.

The Best

Graphically detailed and impressive, with high-level effects
The amount of content and tasks is high
Unlockable extras, historical information, etc.
Three game modes, both for advanced players heading to newcomers.


The Worst

The multiplayer is not too innovative, but is there and is grateful -
Small drops 'frame rate'

8/10 - "Very Good"

Last edited by ThatYoungGameGuy; 08-31-2009 at 05:30 PM.
Reply With Quote
  #15  
Old 08-31-2009, 05:31 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

sorry for those who downloaded the attachment, it was faulty, please see the review in my above post
Reply With Quote
  #16  
Old 08-31-2009, 07:52 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

bump, what do you guys think of the review?
Reply With Quote
  #17  
Old 08-31-2009, 08:01 PM
The Doctor B The Doctor B is offline
Approved Member
 
Join Date: Aug 2009
Location: UK
Posts: 34
Default

Why bump?


I personally don't really care about the reviews. I know you will need at least a bit of interest in the subject in order to buy it. Those who are interested will probably pick it up, those that are not, probably wont.
Reply With Quote
  #18  
Old 08-31-2009, 08:14 PM
mar01006765 mar01006765 is offline
Approved Member
 
Join Date: Aug 2009
Location: Wales, UK
Posts: 64
Default

not wanting to start a new thread for each review, here is one from Console Monster, they give it 90/100

http://www.consolemonster.com/article.php?id=0000000700

woop woop!!
Reply With Quote
  #19  
Old 08-31-2009, 08:56 PM
Irishmandkg Irishmandkg is offline
Approved Member
 
Join Date: Aug 2009
Location: Kansas City, MO
Posts: 185
Default

I knew this game was going to be sweet. I was always thinking about getting HOE until I heard this game was coming to ps3. HOE started to look really crappy and BOP looked awesome.
Reply With Quote
  #20  
Old 08-31-2009, 09:12 PM
dennis580 dennis580 is offline
Approved Member
 
Join Date: Jul 2009
Posts: 64
Default

Quote:
Originally Posted by IIJ0SePhXII View Post
I look every day to see if IGN has posted their review - IGN, Kotaku, gamespot and metacritic are probably the most respected amongst the gaming community, after your own opinion of course.
Actually its IGN, Gamespot, and GameRankings those are the review sites that drive sales. Getting a 9 on IGN or Gamespot or averaging a 90% on Gamerankings something that is much tougher to do(though no way this game averages a 90 on Gamerankings).

Gamerankings is far more more popular then Metacritic as far as sites that compile, and average videogame reviews. Also Gamerankings is totally fouced on videogames while Metiacritic is not.

As far as the game getting a 9 on IGN or Gamespot I would be pretty surprised if that happen. I expect it to get somewhere in the 8's on both sites.

Last edited by dennis580; 08-31-2009 at 09:14 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.