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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
View Poll Results: What is the best unit scale for FW? | |||
Big Scale as far view | 3 | 42.86% | |
Small Scale as near view | 1 | 14.29% | |
Asadex's realistic scale | 3 | 42.86% | |
Voters: 7. You may not vote on this poll |
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Thread Tools | Display Modes |
#11
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Sounds good. I should play around a bit, since this may be simple enough for even me to do. |
#12
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what we cannot seem to mod right now are new names for things. So if you add a new unit or perk, I don't think you can give it a new name. The problem is the names are stored in an encoded localization file and the developers have not released any information on the encoding scheme. I decoded what I was able but finally reached a point where I could not finish without more information.
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#13
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i created foot_knight_spearmen the name is a variable coded in the xml file you can also to mod it directly from the editor |
#14
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I like the look of the mod. Is it possible to change how many units are displayed?
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#15
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yes, changing formations, but each men represent 1 hp point so i think it will be better to increase also hp and this would ubalance the game.
I'm trying to find a solution but, at the moment, i'm working on new heroes for RPG mod, excracting models from the troops and using it as a single model. I need the classic heroes like the warrior ( i'll use the foot knight model ) the elf, the thief ( i'll use the ranger ), and others. |
#16
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This mod is very nice! Much better than the original sizes!
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#17
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Thanks!
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#18
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I'm working on grass scaling but i can't find the parameter
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#19
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Hi Asadexes,
I just got the game and have been playing around with the editor. Is it possible, either in the editor or in the xml, to either modify hero names or create new heroes that you know of? For example, I might want to take an existing hero and give it a new name or create a new hero entirely and get it to show up in the editor so I can place it on a custom map. Do you know generally how I could go about doing that? I wanted to ask you since it seems you are very knowledgeable about both the editor and how to mod the game. Thanks for any advice. |
#20
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Yes is possible,
Using xml you make a new hero, you give him a model and textures, and editr will see it. I'm making some new hero for RPG mod using a foot knight as warrior, a mage as ehm mage, and others. Try and remember to make a backup of everything. Remember also to post your results |
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