#11
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Quote:
Level.CreateWorldItem( "wear:EmbassyAgent_1" , "equipment" , 821.00, 4.00, -368.00, 0.0, 0.0, 0.0, 'id_wear1' );
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#12
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Update:
In regards to wanting to place new clothes, I want to place a warden's uniform on the bed in the room near the conference hall in "Stronghold" to start with. AHO, can you please give me the coordinates of said bedroom? Last edited by Liz Shaw; 09-09-2009 at 11:42 AM. |
#13
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Quote:
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#14
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Have I done this right?
Level.CreateWorldItem( "wear:GermanYellow" , "equipment" , -60.064407, 0.906136, 555.986816, 0.0, 0.0, 0.0, 'id_wear1' ); |
#15
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Quote:
correctly? Maybe you have to correct the y-coordianate manually. Note: the id at the end must be unique, so if you create another item via this command it must have a different name. PS: Why don't you post some screens shots of your work, I'm very interessted in your results...
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#16
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Quote:
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#17
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Quote:
1. The game engine makes strange things, sometimes the spawned item is in or under the ground. So try to change the y-coordinate manually (the digit) 2. Just change the Number 3. Yes it is, just search in folder \players\ for the file if you are not sure
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#18
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I got the warden's uniform to show up on the bed, but there's something wrong... I think I made up to three duplicates of the uniform in the same position.
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#19
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How do I only make one warden's uniform appear on the bed instead of multiple uniforms in the same position?
Also, I tried to add a chef's uniform in the Embassy kitchen. However, when I attempted to test it, the level loads with Strogov in his camouflage clothes, without his weapons, under fire. |
#20
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Quote:
Very strange. Is it a result of Level.CreateWorldItem("chefUniform", ...) command? Or you was trying to modify SWD file using hex-editor? |
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