#11
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(recent beta) |
#12
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Ok, so I have to go back and try again. Just put my new spawnpoints around the original and tried... the dedi put me back on the original ons. Maybe I have to block them.
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http://cornedebrouwer.nl/cf48e |
#13
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#14
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You can block spawnpoints with the runway object. So if you custom runway is over the default spawnpoints they are not available anymore. Same with the selfmade spawnpoints. They must not be covered by runway.
If all your spawnpoints are blocked by objects (even near objects like crate too close) or used by a player who just spawned, the next plane will be spawned along the circle with the direction ot the centre of you airfield. So you can artifically create a half circle of spawnpoints, by blocking your default spawnpoints wiht a wide runway and putting the centre of the spawn are cirecle in a way, that only a curve of the cirle lies outside the runway object. Nowr you planes should spawn along this curve (reaching beyond the runway box). Like this old picture: 1. pic: the square box of the object airfield blocks the spawnpoints and the centre of the spawnarea is totally covered by the airfield box. Now the circle is adjusted that it just touches the box at the border. All planes now spawn along the border, where the circle touches the box border. 2.pic: looks like this below
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 10-10-2011 at 03:06 PM. |
#15
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#16
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Did you mean like this Snafu? We dont spawn on the points...
The points are within the radius its just the zoom level bug... Last edited by 5./JG27.Farber; 10-10-2011 at 04:16 PM. |
#17
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Highlighted this one for clearness... |
#18
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Yes more or less, that is what I call free spawn, without any spawnpoints. Would look like this on your field:
Code:
[PARTS] core.100 bob.100 [MAIN] MAP Land$Online_Isles_of_Doom BattleArea 0 0 40960 32768 10000 TIME 12 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [GlobalWind_0] Power 3.000 0.000 0.000 BottomBound 0.00 TopBound 1500.00 GustPower 5 GustAngle 45 [splines] [AirGroups] BoB_RAF_F_FatCat_Early.03 [BoB_RAF_F_FatCat_Early.03] Flight0 1 2 3 4 5 6 Flight1 11 12 13 14 15 16 Class Aircraft.SpitfireMkIIa Formation VIC3 CallSign 26 Fuel 100 Weapons 1 SetOnPark 1 Idle 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_RAF_F_FatCat_Early.03_Way] TAKEOFF 12593.11 17022.55 0 0 NORMFLY 12770.09 16549.23 500.00 300.00 [CustomChiefs] [Stationary] [Buildings] [BuildingsLinks] [Airdromes] airdrome0 12969.37 16833.74 1 700 700 0 [airdrome0_Runways] 13092.80 17154.12 -30.00 2500.00 2000.00 0 [airdrome0_Points] 12335.65 16545.37 [BirthPlace] test 1 12546 17154 0 40 1 0 . . . BUT NOTE THIS IS NOT SUITABLE FOR AI TO TAKE OFF OR LAND! THEY JUST GO CRAZY!
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http://cornedebrouwer.nl/cf48e |
#19
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OK thanks everyone!
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#20
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I think if you cover only half of airfield AI can still use this runway because it is narrow enough but probably it depends on other conditions like available space.
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