#11
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Tested v1.13 in Coop with small RRR bug sometimes forcing unchock spring back ( probally used for carrier re-arming ) otherwise its working ok Originally Testing was done at our end for server side compatibility, input was left at "you know where". For me As far as bad experiences I have none with MDS except the 90 minute sync one. Keep up the great work Zuti. Last edited by KG26_Alpha; 11-15-2010 at 09:45 PM. |
#12
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Zuti, I appreciate the personal reply to my original post.
Thank you.
__________________
Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#13
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Alpha: the force chock release is there to release chocks in case they "jam". And they usually jam if you fire your guns while chocks are in. In normal circumstances, you'd have to refly. Guns produce "negative" energy so this is the reason you were going backwards after you forcibly removed chocks.
ElAurens: if there is a problem I'm always glad to hear about it so I can investigate. No need to thank me. |
#14
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Or, we do dogfights but with everybody in at the start, and a (very) limited number of lives per pilot A good example was a mission were we took off in Bf109s, half of us had an empty load, we had to find a improvised landing field in the middle of the forest and mountains, land, load a bomb and ammo, and attack a train. While armed 109s were covering our asses. Some of us failed on landing (it was a hard and short one), so they respawned at our first base, where they could only take stukas to go for a completely different mission of bombing tanks in another place... It was great, nobody was bored because he died in the beginning and that made an awesome mission with not much combat but still a lot of interest !!! So in these case we don't have 90min sync problems too Anyway thank you for your mod Zuti, it's one that makes a real awesome advance in gameplay and it's pretty rare ! so keep up, 1.2 features look even better and better ! |
#15
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MDS is ground breaking and a natural evolution,
because it actually completes the IL2 code joining the two modes (DF / Coop). It could even evolve to an autonomous system where the map is actually alive so to speak.. but that's another story .. At any rate, i never had any kind of problems with sync and the ability to actually RRR, has added dramatically to imersion. Actually ZUTI's work is so important that in my opinion, MDS should be incorporated also in SOW. |
#16
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Are there any articles/tutorials that describe the MDS mod and how these differ for the player/mission compared to a standard server experience? I know its partly co-op but thats about it! I went on one and enjoyed it but wasn't completely sure I understood everything that it had to offer.
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#17
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S!
ZUTI 's MDS has user documentation at the page "not to be told here"..can just give a tip: UP |
#18
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I love the MDS it's about the coolest thing that has been incorporated into IL-2 but there are some instances of odd behavior when you use it compounded by how much stuff you have programmed into it (vehicles, planes etc) I've learned new Mission Building techniques as a result of it but I'd be willing to wait till 4.11 for a bug free version of it in exchange for triggers (aircraft scrambling because you overflew an enemy base). Even as great as some of the user made content is, and the squashing of the idea that it would be bad (mods) it is proving problematic to have so many different groups working in different communities separate from each other and then trying to make all these different things come together after the fact. Perhaps it was the impetus for Oleg allowing DT to continue. I mean there were things the community wanted but for legal reasons couldn't be done by 1C but the community can really just thumb their noses at *cough*Grumman*cough* and not much can be done to stop them. But on the other hand it's not bringing all of it together under one house that's killing it for me and though I might play with it, incompatibility is taking all the fun out of it. I will always have Il-2 installed but SOW is probably going to take a lot of my time over it eventually and I sure hope Oleg takes to heart that all the stuff that has been done to his venerable sim has been like showing some love to an old car that has been restored and repainted and proudly paraded around.
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#19
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DT cannot thumb their nose at Grumman, get that notion out of your head. DT makes official add ons and are bound by every legal point that Oleg is.
An attempt was made to unifiy the modding communities. It failed utterly because of all the juvenile inflated egos involved, and a not small amount of Red vs. Blue fanboyism as manifested in heated FM debates that made the Ubizoo look like a kindergarten. I'm hoping that the subsequent add ons done by DT can suffice on their own, without mods, till SoW comes out. Then I will gladly close the books on IL2 and never open them again.
__________________
Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#20
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Quote:
Last edited by Krt_Bong; 11-18-2010 at 05:44 PM. |
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