#11
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Wheels
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Cheers Wheelsup_cavu Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#12
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Sorry, I just realised that my post was not clear. Any object floats around in real life while anchored or fasten to a buoy. How much - depends on the length of the cable and on current/wind conditions.
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#13
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Allowing float planes to "chock in" would be the preferred solution, at the moment they can be "beached" on certain coastline tiles, but if taxied into an area of piers jetty's etc they will explode after floating around unanchored/tied into the scenery/objects. |
#14
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Currently, it is possible to harmlessly "flip" V-1 rockets if you match speeds. Why couldn't something similar work for low speed collisions with other objects? For example, if you taxi past a truck and clip it with your wingtip, your wingtip should break off or show damage based on the speed of collision and the combined mass of your aircraft and the truck. Or, if you clip a telephone wire with your wing while strafing in your P-47, you get serious wing damage, not explode. For seaplanes, however, battering by waves against even a relatively light object like a floating dock can eventually cause serious damage - especially to the floats. In such cases, the proper "destruction mode" would be for the plane to gradually sink into the water. |
#15
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Well, yeah. No offense, but this is an obvious thing to say. Very easy to talk about what needs to be done. Entirely different matter to know specifically what to do to actually make it work, and without breaking something else in the process. Especially when digging in modifying someone else's existing framework. Last edited by Treetop64; 09-19-2017 at 08:37 PM. |
#16
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Any news on plans regarding the next update and regarding your other work?
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#17
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'Armor' is a fantasy invented by your C.O. to make you feel better. |
#18
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a lot of work ... lot of work ...))
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work hard, fly fast |
#19
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I was a while since there were any news on what you TD guys are up to!
I'm guessing you are busy working on future updates wich I for one, and probably most other IL2 1946-players appreciate a great deal. But...are there any news you are willing to share with us? Me and many others I'm sure off are very curious of what you are up to? |
#20
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